Beispiel #1
0
    // Use this for initialization
    private void Start()
    {
        this.audioClip = new CustomAudioClip[(int)AudioList.AUDIO_MAX];
        this.audioClip[(int)AudioList.AUDIO_GAME].Clip = Resources.Load("Audio/BGM/BGM_Gamemain", typeof(AudioClip)) as AudioClip;
        this.audioClip[(int)AudioList.AUDIO_GAME].Vol  = 1.0f;

        this.audioClip[(int)AudioList.AUDIO_GOAL].Clip = Resources.Load("Audio/BGM/BGM_Goal", typeof(AudioClip)) as AudioClip;
        this.audioClip[(int)AudioList.AUDIO_GOAL].Vol  = 0.6f;

        sourceAudio         = this.gameObject.AddComponent <SourceAudio>();
        sourceAudio.m_Audio = this.audioClip;

        sourceAudio.PlayBGM((int)AudioList.AUDIO_GAME, true);
    }
Beispiel #2
0
 public void PlayGameBGM()
 {
     sourceAudio.StopBGM();
     sourceAudio.PlayBGM((int)AudioList.AUDIO_GAME, true);
 }