Esempio n. 1
0
 protected virtual void Dispose(bool disposing)
 {
     Models.Clear();
     Players.Clear();
     Sounds.Clear();
     States.Clear();
 }
Esempio n. 2
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        protected override bool DoTurn(Turn turn)
        {
            double deltaT = Arena.Time - lastTime;

            if (Velocity != Vector2D.NullVector())
            {
                bool result = Arena.MoveObject(this, Position + Velocity * deltaT);
                if (!result)
                {
                    //If you hit something, your velocity goes to zero
                    Velocity = Vector2D.NullVector();
                }
            }

            double staminaLost = StaminaRate(Velocity.Magnitude) * deltaT;

            if (staminaLost > 0)
            {
                Stamina -= staminaLost;
                Stamina  = Math.Max(0, Stamina);
            }
            else
            {
                Stamina += Stats.StaminaRestoredPerSecond * deltaT;
                Stamina  = Math.Min(Stamina, Stats.MaxStamina);
            }

            if (turn == null)
            {
                return(false);
            }

            Sounds.Clear();
            return(turn.DoTurn());
        }
Esempio n. 3
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        public override void Clear()
        {
            Restrictions.Clear();
            Rules.Clear();
            Sounds.Clear();

            PetGiveDamageScalar = DefPetGiveDamageScalar;
            PetTakeDamageScalar = DefPetTakeDamageScalar;
        }
Esempio n. 4
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 private void BackButton_OnClick(object sender, RoutedEventArgs e)
 {
     Sounds.Clear();
     foreach (var item in SoundItemManager.GenerateSounds())
     {
         Sounds.Add(item);
     }
     BackButton.Visibility = Visibility.Collapsed;
 }
Esempio n. 5
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        public override void OnRemovedFromEntity()
        {
            foreach (var sound in CurrentlyPlayingSoundEffects)
            {
                sound.Stop();
            }

            CurrentlyPlayingSoundEffects.Clear();
            Sounds.Clear();
        }
Esempio n. 6
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 public override void Clear()
 {
     Broadcasts.Clear();
     Locations.Clear();
     Restrictions.Clear();
     Rewards.Clear();
     Rules.Clear();
     Sounds.Clear();
     SuddenDeath.Clear();
     Timing.Clear();
     Weather.Clear();
 }
Esempio n. 7
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 void Clear()
 {
     foreach (var texturesValue in Textures.Values)
     {
         ((Texture2D)texturesValue).Dispose();
     }
     Textures.Clear();
     Sounds.Clear();
     Fonts.Clear();
     Music.Clear();
     MonoContentManager.Unload();
 }
Esempio n. 8
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 public void Reset()
 {
     StopAllSounds();
     Sounds.Clear();
     foreach (List <SoundInstance> si in instances.Values)
     {
         for (int i = 0; i < si.Count; i++)
         {
             si[i].Dispose();
         }
         si.Clear();
     }
     instances.Clear();
 }
Esempio n. 9
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 /// <summary>
 /// Removes all light objects.
 /// </summary>
 public void Clear()
 {
     WaterPlanes.Clear();
     Objects.Clear();
     NPCs.Clear();
     Buildings.Clear();
     Sounds.Clear();
     Effects.Clear();
     Animations.Clear();
     MonsterSpawns.Clear();
     WarpPoints.Clear();
     CollisionObjects.Clear();
     EventObjects.Clear();
 }
Esempio n. 10
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        private void MenuListView_OnItemClick(object sender, ItemClickEventArgs e)
        {
            var itemSelected = e.ClickedItem as MenuItem;

            if (itemSelected == null)
            {
                return;
            }
            Sounds.Clear();
            foreach (var item in SoundItemManager.GenerateSounds(itemSelected.Category))
            {
                Sounds.Add(item);
            }
            BackButton.Visibility = Visibility.Visible;
        }
Esempio n. 11
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 public void Clear()
 {
     IsUpdate  = false;
     VoiceType = PlayerInformation.Info.PType;
     BehType   = BehaviorType.None;
     Targets.Clear();
     Damages.Clear();
     Abnormals.Clear();
     IsHit.Clear();
     //IsDeath.Clear();
     KillList.Clear();
     Effects.Clear();
     Sounds.Clear();
     Voices.Clear();
     Messages.Clear();
 }
Esempio n. 12
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 public static void Clear()
 {
     Wheels.Clear();
     GoodsId.Clear();
     Goods.Clear();
     GoodsBundle.Clear();
     Store.Clear();
     Inventory.Clear();
     Sound.Clear();
     Sounds.Clear();
     Question.Clear();
     Degree.Clear();
     AdChannelPostfix.Clear();
     DailyTarget.Clear();
     Language.Clear();
     GameConst.Clear();
 }
Esempio n. 13
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 private void DoOpenPlaylist(object obj)
 {
     if (!string.IsNullOrEmpty(SelectedPlaylist.Path))
     {
         var soundList = new List <Sound>();
         var allFiles  = File.ReadAllLines(SelectedPlaylist.Path);
         for (int i = 0; i < allFiles.Length - 1; i = i + 2)
         {
             soundList.Add(new Sound()
             {
                 Path = allFiles[i],
                 Name = allFiles[i + 1]
             });
         }
         Sounds.Clear();
         soundList.ForEach(c => Sounds.Add(c));
         SetDefaultPlaylist(SelectedPlaylist.Path);
     }
 }
Esempio n. 14
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 public override void Dispose()
 {
     base.Dispose();
     FMOD.RESULT result;
     foreach (var snd in Sounds)
     {
         if (snd != null)
         {
             snd.release();
         }
     }
     Sounds.Clear();
     if (FModSystem != null)
     {
         result = FModSystem.close();
         ERRCHECK(result);
         result = FModSystem.release();
         ERRCHECK(result);
     }
 }
Esempio n. 15
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 //Fills ObservableCollection<Sound> Sounds with files found in directory pointed by dirPath.
 private void FillSoundsDirectory(string dirPath)
 {
     if (!string.IsNullOrEmpty(dirPath))
     {
         var allFiles  = Directory.GetFiles(dirPath);
         var soundList = new List <Sound>();
         foreach (var file in allFiles)
         {
             var pathExtension = Path.GetExtension(file);
             if (pathExtension?.ToUpper() == ".MP3")
             {
                 soundList.Add(new Sound()
                 {
                     Name = Path.GetFileNameWithoutExtension(file),
                     Path = file
                 });
             }
         }
         Sounds.Clear();
         soundList.ForEach(c => Sounds.Add(c));
     }
 }
Esempio n. 16
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    public void Clear()
    {
        sounds.Clear();
        if (sky != null)
        {
            sky.Clear();
        }

        world  = null;
        water  = null;
        models = null;
        sky    = null;

        //destroy map
        if (mapParent != null)
        {
            UnityEngine.Object.Destroy(mapParent);
            mapParent = null;
        }

        //destroy textures
        var ob     = UnityEngine.Object.FindObjectsOfType(typeof(Texture2D));
        int dCount = 0;

        foreach (Texture2D t in ob)
        {
            if (t.name.StartsWith("maptexture@"))
            {
                dCount++;
                UnityEngine.Object.Destroy(t);
            }
        }
        Debug.Log(dCount + " textures destroyed");

        worldCompleted = altitudeCompleted = groundCompleted = modelsCompleted = false;
    }
Esempio n. 17
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 public void ClearFiles()
 {
     Sounds.Clear();
 }
Esempio n. 18
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        public override void Load(BinaryReader reader, int size)
        {
            scriptGameVersion = 2;

            var sk = reader.BaseStream.Position;

            UnkBitfield = reader.ReadUInt32();

            /*
             * for (int i = 0; i < 8; ++i)
             * {
             *  ScriptSlots[i] = reader.ReadByte();
             * }
             */

            var Count_OGI        = reader.ReadByte();
            var Count_Anim       = Count_OGI;
            var Count_Script     = reader.ReadByte();
            var Count_GameObject = reader.ReadByte();
            var Count_UnkI32     = reader.ReadByte();
            //reader.ReadUInt32();
            var Count_Sound = reader.ReadUInt32();

            //Class1 = reader.ReadUInt32();
            //Class2 = reader.ReadUInt32();
            //Class3 = reader.ReadUInt32();
            var len = reader.ReadInt32();

            Name = new string(reader.ReadChars(len));

            // Read UInt32 script slots
            UI32.Clear();
            for (int i = 0; i < Count_UnkI32; ++i)
            {
                UI32.Add(reader.ReadUInt32());
            }

            // Read OGI script slots
            OGIs.Clear();
            for (int i = 0; i < Count_OGI; ++i)
            {
                OGIs.Add(reader.ReadUInt16());
            }

            // Read Animation script slots
            Anims.Clear();
            for (int i = 0; i < Count_Anim; ++i)
            {
                Anims.Add(reader.ReadUInt16());
            }

            // Read Script script slots
            Scripts.Clear();
            for (int i = 0; i < Count_Script; ++i)
            {
                Scripts.Add(reader.ReadUInt16());
            }

            // Read Object script slots
            Objects.Clear();
            for (int i = 0; i < Count_GameObject; ++i)
            {
                Objects.Add(reader.ReadUInt16());
            }

            // Read Sound script slots
            Sounds.Clear();
            for (int i = 0; i < Count_Sound; ++i)
            {
                Sounds.Add(reader.ReadUInt16());
            }

            // Read instance properties
            if ((UnkBitfield & 0x20000000) != 0x0)
            {
                //PHeader = reader.ReadUInt32();
                //reader.BaseStream.Position -= 4;
                var Count_Flags  = reader.ReadByte();
                var Count_Floats = reader.ReadByte();
                var Count_Ints   = reader.ReadByte();
                reader.ReadByte();
                PUI32 = reader.ReadUInt32();

                instFlagsList.Clear();
                for (int i = 0; i < Count_Flags; ++i)
                {
                    instFlagsList.Add(reader.ReadUInt32());
                }

                instFloatsList.Clear();
                for (int i = 0; i < Count_Floats; ++i)
                {
                    instFloatsList.Add(reader.ReadSingle());
                }

                instIntegerList.Clear();
                for (int i = 0; i < Count_Ints; ++i)
                {
                    instIntegerList.Add(reader.ReadUInt32());
                }
            }
            else
            {
                //PHeader = 0;
                PUI32 = 0;
                instFlagsList.Clear();
                instFloatsList.Clear();
                instIntegerList.Clear();
            }

            // Read IDs needed for instance creation
            if ((UnkBitfield & 0x40000000) != 0x0)
            {
                flag = reader.ReadUInt32();
                if ((flag & 0x00000001) != 0)
                {
                    var cnt = reader.ReadInt32();
                    cObjects.Clear();
                    for (int i = 0; i < cnt; ++i)
                    {
                        cObjects.Add(reader.ReadUInt16());
                    }
                }
                if ((flag & 0x00000002) != 0)
                {
                    var cnt = reader.ReadInt32();
                    cOGIs.Clear();
                    for (int i = 0; i < cnt; ++i)
                    {
                        cOGIs.Add(reader.ReadUInt16());
                    }
                }
                if ((flag & 0x00000004) != 0)
                {
                    var cnt = reader.ReadInt32();
                    cAnims.Clear();
                    for (int i = 0; i < cnt; ++i)
                    {
                        cAnims.Add(reader.ReadUInt16());
                    }
                }
                if ((flag & 0x00000008) != 0)
                {
                    var cnt = reader.ReadInt32();
                    cCM.Clear();
                    for (int i = 0; i < cnt; ++i)
                    {
                        cCM.Add(reader.ReadUInt16());
                    }
                }
                if ((flag & 0x00000010) != 0)
                {
                    var cnt = reader.ReadInt32();
                    cScripts.Clear();
                    for (int i = 0; i < cnt; ++i)
                    {
                        cScripts.Add(reader.ReadUInt16());
                    }
                }
                if ((flag & 0x00000020) != 0)
                {
                    var cnt = reader.ReadInt32();
                    cUnk.Clear();
                    for (int i = 0; i < cnt; ++i)
                    {
                        cUnk.Add(reader.ReadUInt16());
                    }
                }
                if ((flag & 0x00000040) != 0)
                {
                    var cnt = reader.ReadInt32();
                    cSounds.Clear();
                    for (int i = 0; i < cnt; ++i)
                    {
                        cSounds.Add(reader.ReadUInt16());
                    }
                }
            }

            scriptCommandsAmount = (int)reader.ReadUInt32();
            if (scriptCommandsAmount != 0)
            {
                scriptCommand = new Script.MainScript.ScriptCommand(reader, scriptGameVersion);
                var command = scriptCommand;
                do
                {
                    scriptCommands.Add(command);
                    command = command.nextCommand;
                } while (command != null);
            }
            else
            {
                scriptCommand = null;
            }
            this.size = size;
        }
Esempio n. 19
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        public override void Load(BinaryReader reader, int size)
        {
            if (ParentType == SectionType.ScriptX)
            {
                scriptGameVersion = 1;
            }
            else if (ParentType == SectionType.ScriptDemo)
            {
                scriptGameVersion = 2;
            }
            else
            {
                scriptGameVersion = 0;
            }

            var sk = reader.BaseStream.Position;

            UnkBitfield = reader.ReadUInt32();
            for (int i = 0; i < 8; ++i)
            {
                ScriptSlots[i] = reader.ReadByte();
            }

            //Class1 = reader.ReadUInt32();
            //Class2 = reader.ReadUInt32();
            //Class3 = reader.ReadUInt32();
            var len = reader.ReadInt32();

            Name = new string(reader.ReadChars(len));

            // Read UInt32 script slots
            var cnt = reader.ReadInt32();

            UI32.Clear();
            for (int i = 0; i < cnt; ++i)
            {
                UI32.Add(reader.ReadUInt32());
            }

            // Read OGI script slots
            cnt = reader.ReadInt32();
            OGIs.Clear();
            for (int i = 0; i < cnt; ++i)
            {
                OGIs.Add(reader.ReadUInt16());
            }

            // Read Animation script slots
            cnt = reader.ReadInt32();
            Anims.Clear();
            for (int i = 0; i < cnt; ++i)
            {
                Anims.Add(reader.ReadUInt16());
            }

            // Read Script script slots
            cnt = reader.ReadInt32();
            Scripts.Clear();
            for (int i = 0; i < cnt; ++i)
            {
                Scripts.Add(reader.ReadUInt16());
            }

            // Read Object script slots
            cnt = reader.ReadInt32();
            Objects.Clear();
            for (int i = 0; i < cnt; ++i)
            {
                Objects.Add(reader.ReadUInt16());
            }

            // Read Sound script slots
            cnt = reader.ReadInt32();
            Sounds.Clear();
            for (int i = 0; i < cnt; ++i)
            {
                Sounds.Add(reader.ReadUInt16());
            }

            // Read instance properties
            if ((UnkBitfield & 0x20000000) != 0x0)
            {
                PHeader = reader.ReadUInt32();
                PUI32   = reader.ReadUInt32();

                cnt = reader.ReadInt32();
                instFlagsList.Clear();
                for (int i = 0; i < cnt; ++i)
                {
                    instFlagsList.Add(reader.ReadUInt32());
                }

                cnt = reader.ReadInt32();
                instFloatsList.Clear();
                for (int i = 0; i < cnt; ++i)
                {
                    instFloatsList.Add(reader.ReadSingle());
                }

                cnt = reader.ReadInt32();
                instIntegerList.Clear();
                for (int i = 0; i < cnt; ++i)
                {
                    instIntegerList.Add(reader.ReadUInt32());
                }
            }
            else
            {
                PHeader = 0;
                PUI32   = 0;
                instFlagsList.Clear();
                instFloatsList.Clear();
                instIntegerList.Clear();
            }
            // Read IDs needed for instance creation
            if ((UnkBitfield & 0x40000000) != 0x0)
            {
                flag = reader.ReadUInt32();
                if ((flag & 0x00000001) != 0)
                {
                    cnt = reader.ReadInt32();
                    cObjects.Clear();
                    for (int i = 0; i < cnt; ++i)
                    {
                        cObjects.Add(reader.ReadUInt16());
                    }
                }
                if ((flag & 0x00000002) != 0)
                {
                    cnt = reader.ReadInt32();
                    cOGIs.Clear();
                    for (int i = 0; i < cnt; ++i)
                    {
                        cOGIs.Add(reader.ReadUInt16());
                    }
                }
                if ((flag & 0x00000004) != 0)
                {
                    cnt = reader.ReadInt32();
                    cAnims.Clear();
                    for (int i = 0; i < cnt; ++i)
                    {
                        cAnims.Add(reader.ReadUInt16());
                    }
                }
                if ((flag & 0x00000008) != 0)
                {
                    cnt = reader.ReadInt32();
                    cCM.Clear();
                    for (int i = 0; i < cnt; ++i)
                    {
                        cCM.Add(reader.ReadUInt16());
                    }
                }
                if ((flag & 0x00000010) != 0)
                {
                    cnt = reader.ReadInt32();
                    cScripts.Clear();
                    for (int i = 0; i < cnt; ++i)
                    {
                        cScripts.Add(reader.ReadUInt16());
                    }
                }
                if ((flag & 0x00000020) != 0)
                {
                    cnt = reader.ReadInt32();
                    cUnk.Clear();
                    for (int i = 0; i < cnt; ++i)
                    {
                        cUnk.Add(reader.ReadUInt16());
                    }
                }
                if ((flag & 0x00000040) != 0)
                {
                    cnt = reader.ReadInt32();
                    cSounds.Clear();
                    for (int i = 0; i < cnt; ++i)
                    {
                        cSounds.Add(reader.ReadUInt16());
                    }
                }
            }
            scriptCommandsAmount = (int)reader.ReadUInt32();
            if (scriptCommandsAmount != 0)
            {
                scriptCommand = new Script.MainScript.ScriptCommand(reader, scriptGameVersion);
                var command = scriptCommand;
                do
                {
                    scriptCommands.Add(command);
                    command = command.nextCommand;
                } while (command != null);
            }
            else
            {
                scriptCommand = null;
            }
            this.size = size;
        }
Esempio n. 20
0
        //--- impl

        // Accept input for the current level
        // may result in level up or game over
        void AcceptEvent(InputEvent input, int?intparam)
        {
            VerboseLog("Accept input of {0} {1}", input, intparam);
            Sounds.Clear();

            switch (input)
            {
            case InputEvent.Level:
                _messages.Clear();
                LoadLevel(intparam ?? 0);
                break;

            case InputEvent.Reset:
                VerboseLog($"Loading level {_levelindex}");
                _messages.Clear();
                LoadLevel(_levelindex);
                break;

            case InputEvent.Restart:
                VerboseLog("Restarting");
                _messages.Clear();
                Restart(_states.Last());
                _modelstate = ModelState.Level;
                CheckTrigger(SoundTrigger.Restart);
                break;

            case InputEvent.Undo:
                if (_states.Count > 1)
                {
                    VerboseLog("Undoing");
                    _messages.Clear();
                    _states.Remove(_states.Last());
                    CheckTrigger(SoundTrigger.Undo);
                }
                _modelstate = ModelState.Level;
                break;

            default:
                // if any queued message, discard input
                if (_messages.Any())
                {
                    CheckTrigger(SoundTrigger.Closemessage);
                    VerboseLog("Closing message (of {0})", _messages.Count);
                    _messages.RemoveAt(0);
                    // if more messages or still in level swallow input and wait for more
                    // otherwise tick in message level, tick to next
                    if (_messages.Any())
                    {
                        CheckTrigger(SoundTrigger.Showmessage);
                    }
                    else if (InMessage)
                    {
                        SetNextState(InputEvent.Tick, intparam);
                    }
                }
                else
                {
                    SetNextState(input, intparam);
                }
                break;
            }
            VerboseLogFlush();
        }