void Awake() { hitAudio = GetComponent <AudioSource>(); if (hitAudio == null) { hitAudio = Sounds.AddAudio(gameObject, hitClip); } }
void Awake() { levelWinAudio = Sounds.AddAudio(gameObject, levelWinClip); }
void Awake() { lockedAudio = Sounds.AddAudio(gameObject, lockedClip); }
void Awake() { pewAudio = Sounds.AddAudio(gameObject, pewClip); }