void resume() { pauseMenuUI.SetActive(false); gameIsPaused = false; Time.timeScale = 1f; if (GameVariables.musicOn) { referenceScript.UnPauseMusic(); } // referenceObject = GameObject.FindWithTag("ObjectOne"); // referenceScript = referenceObject.GetComponent<Gun>(); // referenceScript.SetActive(false); }
void resumeIt() { if (lostVRFocus) { waitTime = 5f; lostVRFocus = false; if (GameVariables.musicOn) { referenceScript.UnPauseMusic(); } if (PauseMenu.gameIsPaused == false) { Time.timeScale = 1f; } } }