Esempio n. 1
0
    public void MusicButton()
    {
        if (PlayerPrefs.HasKey("Music"))
        {
            if (PlayerPrefs.GetInt("Music") == 0)
            {
                musicButton.sprite = musicOnSprite;
                SoundScript.Play(gameMusic);

                PlayerPrefs.SetInt("Music", 1);
            }
            else
            {
                musicButton.sprite = musicOffSprite;
                //SoundScript.Pause(gameMusic, 0);

                PlayerPrefs.SetInt("Music", 0);
            }
        }
        else
        {
            musicButton.sprite = musicOnSprite;
            SoundScript.Play(gameMusic);
            PlayerPrefs.SetInt("Music", 1);
        }
        Debug.Log("music" + PlayerPrefs.GetInt("Music"));
    }
Esempio n. 2
0
    void Start()
    {
        backgroundMusic = GetComponent <AudioSource>();
        Debug.Log("Game : " + PlayerPrefs.GetInt("musicGame"));
        SoundScript.Play(gameMusic);

        //if (PlayerPrefs.HasKey("Music"))
        //{
        //    if (PlayerPrefs.GetInt("Music") == 0)
        //    {
        //        musicButton.sprite = musicOffSprite;
        //        SoundScript.Pause(gameMusic, 0);
        //    }
        //    else
        //    {
        //        musicButton.sprite = musicOnSprite;
        //        SoundScript.Play(gameMusic);

        //    }
        //}
        //else
        //{
        //    musicButton.sprite = musicOnSprite;

        //    SoundScript.Play(gameMusic);


        //}
    }
Esempio n. 3
0
 // Start is called before the first frame update
 void Start()
 {
     Debug.Log("start" + PlayerPrefs.GetInt("musicGame"));
     PlayerPrefs.SetInt("musicGame", 1);
     backgroundMusic = GetComponent <AudioSource>();
     SoundScript.Play(startMusic);
     settingPanel.SetActive(false);
 }
Esempio n. 4
0
    public void GameSound()
    {
        int sound = PlayerPrefs.GetInt("musicGame");

        Debug.Log("musicGame" + PlayerPrefs.GetInt("musicGame"));
        if (sound == 1)
        {
            SoundScript.Play(startMusic);
            PlayerPrefs.SetInt("musicGame", 0);
        }
        else if (sound == 0)
        {
            SoundScript.Play(startMusic);
            PlayerPrefs.SetInt("musicGame", 1);
        }
    }
Esempio n. 5
0
    // Start is called before the first frame update
    void Start()
    {
        backgroundMusic = GetComponent <AudioSource>();
        SoundScript.Play(splashMusic);
        Debug.Log("Menu" + PlayerPrefs.GetInt("musicGame"));


        Loade();

        StartCoroutine(RestoreRoutine());

        gameData   = FindObjectOfType <GameData>();
        backSplash = FindObjectOfType <BackToSplash>();


        int tutal       = PlayerPrefs.GetInt("totalEnergy");
        int firstEnergy = PlayerPrefs.GetInt("FirstE");

        if (tutal == 1 && firstEnergy != 1)
        {
            PlayerPrefs.SetInt("totalEnergy", 5);
            Loade();

            StartCoroutine(RestoreRoutine());
        }
        else
        {
            Loade();

            StartCoroutine(RestoreRoutine());
        }
        coin = PlayerPrefs.GetInt("Coin");
        int firstCoin = PlayerPrefs.GetInt("First");

        if (coin == 0 && firstCoin != 1)
        {
            coinText.text = "" + 1000;
            PlayerPrefs.SetInt("Coin", 1000);
        }
        else
        {
            coinText.text = coin.ToString();
        }
    }