void Start() { if (Model.Instance.previousScene == "ChambreNuit") { bob.transform.position = new Vector3(-14.28f, -0.95f, -3f); bob.transform.localScale = new Vector2(1, 1); } else if (Model.Instance.previousScene == "SalleDeBainNuit") { bob.transform.position = new Vector3(-12.4f, -0.95f, -3f); } else if (Model.Instance.previousScene == "CuisineSalonMatin") { SoundScript.playNight(); SoundScript.FadeIn(); } }
// Use this for initialization void Start() { fader = ui.GetComponent <Fading>(); dialog = ui.GetComponent <Dialog>(); bob = bobGO.GetComponent <Bob>(); bob.inputEnable = false; if (Model.Instance.previousScene == "ChambreNuit" || Model.Instance.previousScene == "Intro") { dialogDisplayed = false; SoundScript.playDay(); SoundScript.FadeIn(); } else { Debug.Log("From Salon"); dialogDisplayed = true; bob.inputEnable = true; bob.transform.position = new Vector3(4.4f, -0.9f, -3f); bob.transform.localScale = new Vector2(-1, 1); } }