public override void Buffer() { if (Random < 10) { SingleObject.GetSingle().BG.TP.currentlife = SingleObject.GetSingle().BG.TP.origlife;//恢复全部生命 } else if (Random < 20) { SingleObject.GetSingle().BG.TP.currentlife--;//毒苹果 } else if (Random < 30) { Weapon.w += 10; Weapon.h += 10;//子弹变大 } else { Weapon.end *= 2;//子弹射程*2 } SoundPlayer.Eat_BGM(); }