Esempio n. 1
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 void Start()
 {
     spritesObj          = transform.Find("Sprites").gameObject;
     playerMove          = GetComponent <PlayerMove>();
     soundNetworkActions = GetComponent <SoundNetworkActions>();
     bloodSplatPrefab    = Resources.Load("BloodSplat") as GameObject;
 }
 private void Start()
 {
     spritesObj          = transform.Find("Sprites").gameObject;
     playerMove          = GetComponent <PlayerMove>();
     soundNetworkActions = GetComponent <SoundNetworkActions>();
     playerScript        = GetComponent <PlayerScript>();
     lerpSprite          = null;
 }
Esempio n. 3
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 void Start()
 {
     equipment           = GetComponent <Equipment.Equipment>();
     playerMove          = GetComponent <PlayerMove>();
     playerSprites       = GetComponent <PlayerSprites>();
     playerScript        = GetComponent <PlayerScript>();
     soundNetworkActions = GetComponent <SoundNetworkActions>();
     chatIcon            = GetComponentInChildren <ChatIcon>();
 }
Esempio n. 4
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    private void Start()
    {
        spritesObj          = transform.Find("Sprites").gameObject;
        playerMove          = GetComponent <PlayerMove>();
        soundNetworkActions = GetComponent <SoundNetworkActions>();
        playerScript        = GetComponent <PlayerScript>();
        lerpSprite          = null;

        casingPrefab = Resources.Load("BulletCasing") as GameObject;
    }
Esempio n. 5
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 void Start()
 {
     equipment           = GetComponent <Equipment.Equipment>();
     playerMove          = GetComponent <PlayerMove>();
     playerSprites       = GetComponent <PlayerSprites>();
     playerScript        = GetComponent <PlayerScript>();
     soundNetworkActions = GetComponent <SoundNetworkActions>();
     chatIcon            = GetComponentInChildren <ChatIcon>();
     CmdSyncRoundTime(GameManager.Instance.GetRoundTime);
 }
Esempio n. 6
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 void Start()
 {
     spritesObj          = transform.Find("Sprites").gameObject;
     playerMove          = GetComponent <PlayerMove>();
     soundNetworkActions = GetComponent <SoundNetworkActions>();
 }