void Start() { spritesObj = transform.Find("Sprites").gameObject; playerMove = GetComponent <PlayerMove>(); soundNetworkActions = GetComponent <SoundNetworkActions>(); bloodSplatPrefab = Resources.Load("BloodSplat") as GameObject; }
private void Start() { spritesObj = transform.Find("Sprites").gameObject; playerMove = GetComponent <PlayerMove>(); soundNetworkActions = GetComponent <SoundNetworkActions>(); playerScript = GetComponent <PlayerScript>(); lerpSprite = null; }
void Start() { equipment = GetComponent <Equipment.Equipment>(); playerMove = GetComponent <PlayerMove>(); playerSprites = GetComponent <PlayerSprites>(); playerScript = GetComponent <PlayerScript>(); soundNetworkActions = GetComponent <SoundNetworkActions>(); chatIcon = GetComponentInChildren <ChatIcon>(); }
private void Start() { spritesObj = transform.Find("Sprites").gameObject; playerMove = GetComponent <PlayerMove>(); soundNetworkActions = GetComponent <SoundNetworkActions>(); playerScript = GetComponent <PlayerScript>(); lerpSprite = null; casingPrefab = Resources.Load("BulletCasing") as GameObject; }
void Start() { equipment = GetComponent <Equipment.Equipment>(); playerMove = GetComponent <PlayerMove>(); playerSprites = GetComponent <PlayerSprites>(); playerScript = GetComponent <PlayerScript>(); soundNetworkActions = GetComponent <SoundNetworkActions>(); chatIcon = GetComponentInChildren <ChatIcon>(); CmdSyncRoundTime(GameManager.Instance.GetRoundTime); }
void Start() { spritesObj = transform.Find("Sprites").gameObject; playerMove = GetComponent <PlayerMove>(); soundNetworkActions = GetComponent <SoundNetworkActions>(); }