Esempio n. 1
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 void Start()
 {
     if (selectSEPath != "")
     {
         SoundMgr.SoundLoadSe("SelectSE", selectSEPath);
     }
 }
Esempio n. 2
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    void Start()
    {
        active     = 0;
        activeTime = 4;
        timeText   = timeText.GetComponent <Text>();
        isCount    = false;
        isTimeUp   = false;

        limitTime = time;

        minite    = ((int)(limitTime)) / 60;
        limitTime = minite * 60 + second;
        oldSecond = 0;


        GameStartText  = GameStartText.GetComponent <Text>();
        GameStartText2 = GameStartText2.GetComponent <Text>();
        StartCoroutine(Count());

        SoundMgr.SoundLoadBgm("img_Title2", "Invader/img_Title2");
        SoundMgr.SoundLoadBgm("Boss00", "Invader/Boss00");
        SoundMgr.SoundLoadSe("Count_3,2,1", "Invader/Count_3,2,1");
        SoundMgr.SoundLoadSe("BossAlert", "Invader/BossAlert");
        SoundMgr.SoundLoadSe("TimeOver_A", "Invader/TimeOver_A");
    }
Esempio n. 3
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    void Start()
    {
        rend = GetComponent <Renderer>();

        StartCoroutine(DeadEffectCreate());
        StartCoroutine(ColorChange());


        //プレイヤー
        if (PlayerShot)
        {
            this.GetComponent <Rigidbody>().AddForce(
                (transform.forward) * speed, ForceMode.VelocityChange);
        }

        //敵
        if (!PlayerShot && isleft)
        {
            this.GetComponent <Rigidbody>().AddForce(
                (transform.forward + transform.right) * -speed, ForceMode.VelocityChange);
        }
        if (!PlayerShot && !isleft)
        {
            this.GetComponent <Rigidbody>().AddForce(
                (transform.forward - transform.right) * -speed, ForceMode.VelocityChange);
        }

        //10s消滅させる
        Destroy(this.gameObject, 10);


        //サウンドロード
        SoundMgr.SoundLoadSe("Bounce", "Invader/Bounce");
    }
Esempio n. 4
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        void Start()
        {
            if (SpecialModeData.Time < 5)
            {
                currentTime = 5;
            }
            else if (SpecialModeData.Time > 20)
            {
                currentTime = 20;
            }
            else
            {
                currentTime = SpecialModeData.Time;
            }
            SoundMgr.SoundLoadBgm("SpecialBGM", "UDCommand/SpecialBGM");
            SoundMgr.SoundLoadSe("SpecialSE", "UDCommand/SpecialSE");
            SoundMgr.SoundLoadSe("UDCGameEnd", "UDCommand/Finish");
            SoundMgr.SoundLoadSe("UDCDecide", "UDCommand/Decide");

            if (SoundMgr.isBgmPlaying("SpecialBGM") == 0)
            {
                SoundMgr.PlayBgm("SpecialBGM", 0.3f);
            }

            trans = GameObject.FindGameObjectWithTag("Transition Handler");

            instructText.SetActive(true);
            resultCanvas.SetActive(false);
            textAnim.SetActive(false);
        }
Esempio n. 5
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        void Start()
        {
            firstSymbol   = secondSymbol = thirdSymbol = Symbol.A;
            currentLetter = 0;
            subCanvas.SetActive(false);

            if (useScorePlaceholder)
            {
                if (scorePlaceholder == "")
                {
                    scorePlaceholder = "Score : ";
                }
            }

            if (useNamePlaceholder)
            {
                if (namePlaceholder == "")
                {
                    namePlaceholder = "Name : ";
                }
            }

            SoundMgr.SoundLoadSe("RecordDecide", decideSEPath);
            SoundMgr.SoundLoadSe("RecordSelect", selectSEPath);
            SoundMgr.SoundLoadSe("RecordNew", newRecordSEPath);

            SoundMgr.PlaySe("RecordNew");
        }
Esempio n. 6
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        void Start()
        {
            SoundMgr.SoundLoadSe("Start", "Invader/Start");
            SoundMgr.SoundLoadBgm("Window_Rule", "Invader/Window_Rule");
            SoundMgr.PlayBgm("Window_Rule", 0.3f);

            trans = GameObject.FindGameObjectWithTag("Transition Handler");
        }
Esempio n. 7
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 void Start()
 {
     images         = new List <UDC.ImageType>();
     commandObjects = new List <GameObject>();
     inputList      = new List <TFC.InputType>();
     trialInputList = new List <TFC.ActionInputs>();
     SoundMgr.SoundLoadSe("UDCCorrectCommand", "UDCommand/CorrectCommand");
     SoundMgr.SoundLoadSe("UDCCorrectList", "UDCommand/CorrectList");
     SoundMgr.SoundLoadSe("UDCMissCommand", "UDCommand/MissCommand");
     SoundMgr.SoundLoadSe("UDCGameEnd", "UDCommand/Finish");
 }
Esempio n. 8
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    public bool isRule;           //ルール画面かどうか


    void Start()
    {
        _rigidbody = GetComponent <Rigidbody>();
        interval   = 0;

        isDead = false;

        //サウンドロード
        SoundMgr.SoundLoadSe("Shot", "Invader/Shot");
        SoundMgr.SoundLoadSe("Death", "Invader/Death");
        SoundMgr.SoundLoadSe("End", "Invader/End");
    }
Esempio n. 9
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        void Start()
        {
            SoundMgr.SoundLoadBgm("UDCBGM", "UDCommand/BGM");
            SoundMgr.SoundLoadSe("UDCDecide", "UDCommand/Decide");

            if (SoundMgr.isBgmPlaying("UDCBGM") != 1)
            {
                SoundMgr.PlayBgm("UDCBGM", 0.3f);
            }

            trans = GameObject.FindGameObjectWithTag("Transition Handler");
        }
Esempio n. 10
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    void Start()
    {
        _Slider = GameObject.Find("BossHPSlider").GetComponent <Slider>();
        HP      = hp;

        //Sliderに値を設定
        _Slider.maxValue = HP;
        _Slider.value    = HP;

        isDead = false;

        StartCoroutine(HPBer());

        //サウンドロード
        SoundMgr.SoundLoadSe("Shot", "Invader/Shot");
        SoundMgr.SoundLoadSe("Death", "Invader/Death");
        SoundMgr.SoundLoadSe("Spawn", "Invader/Spawn");
        SoundMgr.SoundLoadSe("ClearFanfare", "Invader/ClearFanfare");
    }
Esempio n. 11
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    float moveTime;      //移動


    void Start()
    {
        interval = 0;
        active   = 0;
        mScore   = getScore;

        //登場エフェクト
        Instantiate(EffectSummon, new Vector3(transform.position.x,
                                              transform.position.y,
                                              transform.position.z),
                    Quaternion.identity);

        //サウンドロード
        SoundMgr.SoundLoadSe("Shot", "Invader/Shot");
        SoundMgr.SoundLoadSe("Death", "Invader/Death");

        //タイトルのやつはsで消す
        if (isTitle)
        {
            Destroy(this.gameObject, 90);
        }
    }
Esempio n. 12
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        void Start()
        {
            SoundMgr.SoundLoadSe("Start", "Invader/Start");

            trans = GameObject.FindGameObjectWithTag("Transition Handler");
        }
Esempio n. 13
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 // Use this for initialization
 void Start()
 {
     SoundMgr.SoundLoadSe("Push", "Invader/Push");
     SoundMgr.SoundLoadBgm("Result_A", "Invader/Result_A");
     SoundMgr.PlayBgm("Result_A");
 }