Esempio n. 1
0
    void OnTriggerStay(Collider other)
    {
        if ((other.tag == "Player") && (Input.GetKeyDown(KeyCode.Space)) && (currentHealth < startHealth) && (soulCount >= repairCost))
        {
            currentHealth = startHealth;

            accessSouls.GetComponent <SoulHolder>().ReduceSouls(repairCost);

            Debug.Log("Turret Repaired");
        }

        if (currentHealth == startHealth)
        {
            repairText.text = ("");
        }
    }