public void SongProgress_Register() { // Arrange SongPlayer player = new SongPlayer(null, null); player.CurrentSong.AutoGenerate(); player.ToggleSound(); SongProgress prog = new SongProgress(player); // Start "playing" the song player.Start(); Thread.Sleep(800); player.Tick(); // Assert validity of unit test Assert.IsTrue(player.currentNotes.Count > 0); // Play one note correctly Note first = player.currentNotes.First(); prog.Register(new PianoButton( first.Octave, first.Letter + (first.Black ? "#" : "") )); // Assert Assert.AreEqual(1, prog.HitCount); }
public void SongProgress_GetResultingScore() { // Arrange SongPlayer player = new SongPlayer(null, null); player.CurrentSong.AutoGenerate(); player.ToggleSound(); SongProgress prog = new SongProgress(player); // Start playing player.Start(); Thread.Sleep(800); player.Tick(); // Assert validity of unit test Assert.IsTrue(player.currentNotes.Count > 0); // Play first note correctly Note first = player.currentNotes.First(); prog.Register(new PianoButton( first.Octave, first.Letter + (first.Black ? "#" : "") )); // Act int max = prog.GetMaximumScore(); int score = prog.HitCount; // Expected resulting score is 1 / max Assert.AreEqual( ((double)prog.HitCount) / (double)max, (double)prog.GetResultingScore(), 0.00001d ); }
public void Tick() { songPlayer.Tick(); }