/// <summary> /// Global content loading /// </summary> /// <param name="Content"></param> public void LoadContent(ContentManager Content) { ParticleManager.LoadContent(Content); ButtonPrinter.LoadContent(Content); TextPrinter.LoadContent(Content); BonusTex = Content.Load <Texture2D>(@"gfx/bonus"); ShotsTex = Content.Load <Texture2D>(@"gfx/tirs"); HudTex = Content.Load <Texture2D>(@"gfx/hud"); NullTex = Content.Load <Texture2D>(@"gfx/1x1"); SongInfo.LoadContent(Content); }