/// <summary>
        /// Global content loading
        /// </summary>
        /// <param name="Content"></param>
        public void LoadContent(ContentManager Content)
        {
            ParticleManager.LoadContent(Content);
            ButtonPrinter.LoadContent(Content);
            TextPrinter.LoadContent(Content);

            BonusTex = Content.Load <Texture2D>(@"gfx/bonus");
            ShotsTex = Content.Load <Texture2D>(@"gfx/tirs");
            HudTex   = Content.Load <Texture2D>(@"gfx/hud");

            NullTex = Content.Load <Texture2D>(@"gfx/1x1");

            SongInfo.LoadContent(Content);
        }