public static int get_m_soldierSkinGraphic(IntPtr l) { int result; try { SoldierShowItemController soldierShowItemController = (SoldierShowItemController)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, soldierShowItemController.m_soldierSkinGraphic); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_soldierSkinGraphic(IntPtr l) { int result; try { SoldierShowItemController soldierShowItemController = (SoldierShowItemController)LuaObject.checkSelf(l); UISpineGraphic soldierSkinGraphic; LuaObject.checkType <UISpineGraphic>(l, 2, out soldierSkinGraphic); soldierShowItemController.m_soldierSkinGraphic = soldierSkinGraphic; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int SetActive(IntPtr l) { int result; try { SoldierShowItemController soldierShowItemController = (SoldierShowItemController)LuaObject.checkSelf(l); bool active; LuaObject.checkType(l, 2, out active); soldierShowItemController.SetActive(active); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_item(IntPtr l) { int result; try { SoldierShowItemController soldierShowItemController = (SoldierShowItemController)LuaObject.checkSelf(l); GameObject item; LuaObject.checkType <GameObject>(l, 2, out item); soldierShowItemController.m_luaExportHelper.m_item = item; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_itemStateCtrl(IntPtr l) { int result; try { SoldierShowItemController soldierShowItemController = (SoldierShowItemController)LuaObject.checkSelf(l); CommonUIStateController itemStateCtrl; LuaObject.checkType <CommonUIStateController>(l, 2, out itemStateCtrl); soldierShowItemController.m_itemStateCtrl = itemStateCtrl; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_spineObj(IntPtr l) { int result; try { SoldierShowItemController soldierShowItemController = (SoldierShowItemController)LuaObject.checkSelf(l); GameObject spineObj; LuaObject.checkType <GameObject>(l, 2, out spineObj); soldierShowItemController.m_spineObj = spineObj; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { GameObject soldierItem; LuaObject.checkType <GameObject>(l, 2, out soldierItem); SoldierShowItemController o = new SoldierShowItemController(soldierItem); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_nameText(IntPtr l) { int result; try { SoldierShowItemController soldierShowItemController = (SoldierShowItemController)LuaObject.checkSelf(l); Text nameText; LuaObject.checkType <Text>(l, 2, out nameText); soldierShowItemController.m_nameText = nameText; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }