Exemple #1
0
    public static int get_m_soldierSkinGraphic(IntPtr l)
    {
        int result;

        try
        {
            SoldierShowItemController soldierShowItemController = (SoldierShowItemController)LuaObject.checkSelf(l);
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, soldierShowItemController.m_soldierSkinGraphic);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Exemple #2
0
    public static int set_m_soldierSkinGraphic(IntPtr l)
    {
        int result;

        try
        {
            SoldierShowItemController soldierShowItemController = (SoldierShowItemController)LuaObject.checkSelf(l);
            UISpineGraphic            soldierSkinGraphic;
            LuaObject.checkType <UISpineGraphic>(l, 2, out soldierSkinGraphic);
            soldierShowItemController.m_soldierSkinGraphic = soldierSkinGraphic;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Exemple #3
0
    public static int SetActive(IntPtr l)
    {
        int result;

        try
        {
            SoldierShowItemController soldierShowItemController = (SoldierShowItemController)LuaObject.checkSelf(l);
            bool active;
            LuaObject.checkType(l, 2, out active);
            soldierShowItemController.SetActive(active);
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Exemple #4
0
    public static int set_m_item(IntPtr l)
    {
        int result;

        try
        {
            SoldierShowItemController soldierShowItemController = (SoldierShowItemController)LuaObject.checkSelf(l);
            GameObject item;
            LuaObject.checkType <GameObject>(l, 2, out item);
            soldierShowItemController.m_luaExportHelper.m_item = item;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Exemple #5
0
    public static int set_m_itemStateCtrl(IntPtr l)
    {
        int result;

        try
        {
            SoldierShowItemController soldierShowItemController = (SoldierShowItemController)LuaObject.checkSelf(l);
            CommonUIStateController   itemStateCtrl;
            LuaObject.checkType <CommonUIStateController>(l, 2, out itemStateCtrl);
            soldierShowItemController.m_itemStateCtrl = itemStateCtrl;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Exemple #6
0
    public static int set_m_spineObj(IntPtr l)
    {
        int result;

        try
        {
            SoldierShowItemController soldierShowItemController = (SoldierShowItemController)LuaObject.checkSelf(l);
            GameObject spineObj;
            LuaObject.checkType <GameObject>(l, 2, out spineObj);
            soldierShowItemController.m_spineObj = spineObj;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Exemple #7
0
    public static int constructor(IntPtr l)
    {
        int result;

        try
        {
            GameObject soldierItem;
            LuaObject.checkType <GameObject>(l, 2, out soldierItem);
            SoldierShowItemController o = new SoldierShowItemController(soldierItem);
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, o);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Exemple #8
0
    public static int set_m_nameText(IntPtr l)
    {
        int result;

        try
        {
            SoldierShowItemController soldierShowItemController = (SoldierShowItemController)LuaObject.checkSelf(l);
            Text nameText;
            LuaObject.checkType <Text>(l, 2, out nameText);
            soldierShowItemController.m_nameText = nameText;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }