Esempio n. 1
0
    void shoot(Vector3 targetPos)
    {
        GameObject    bulletGameObject = Instantiate(bulletPrefab, bulletSpawnerTransform.position, bulletSpawnerTransform.rotation);
        SoldierBullet soldierBullet    = bulletGameObject.GetComponent <SoldierBullet>();

        soldierBullet.setTarget(targetPos);
        lastAttackTime = Time.time;
    }
Esempio n. 2
0
    void shoot(Vector3 targetPos)
    {
        if (isDead)
        {
            return;
        }

        muzzle.Play();

        anim.SetTrigger("Shoot");
        GameObject    bulletGameObject = Instantiate(bulletPrefab, bulletSpawnerTransform.position, bulletSpawnerTransform.rotation);
        SoldierBullet soldierBullet    = bulletGameObject.GetComponent <SoldierBullet>();

        soldierBullet.setTarget(targetPos);
        lastAttackTime = Time.time;
    }