Esempio n. 1
0
    void shoot(Vector3 targetPos)
    {
        GameObject    bulletGameObject = Instantiate(bulletPrefab, bulletSpawnerTransform.position, bulletSpawnerTransform.rotation);
        SoldierBullet soldierBullet    = bulletGameObject.GetComponent <SoldierBullet>();

        soldierBullet.setTarget(targetPos);
        lastAttackTime = Time.time;
    }
Esempio n. 2
0
    void shoot(Vector3 targetPos)
    {
        if (isDead)
        {
            return;
        }

        muzzle.Play();

        anim.SetTrigger("Shoot");
        GameObject    bulletGameObject = Instantiate(bulletPrefab, bulletSpawnerTransform.position, bulletSpawnerTransform.rotation);
        SoldierBullet soldierBullet    = bulletGameObject.GetComponent <SoldierBullet>();

        soldierBullet.setTarget(targetPos);
        lastAttackTime = Time.time;
    }
 public void ReturnBullet(SoldierBullet bullet)
 {
     pool.ReturnObject(bullet);
 }
Esempio n. 4
0
 public static void TurnOff(SoldierBullet b)
 {
     b.gameObject.SetActive(false);
 }
Esempio n. 5
0
 public static void TurnOn(SoldierBullet b)
 {
     b.Reset();
     b.gameObject.SetActive(true);
 }