Esempio n. 1
0
 public void Disconnect()
 {
     try
     {
         if (_connectedStatus != ClientStatusType.Disconnection && _connectedStatus != ClientStatusType.Disconnected)
         {
             _connectedStatus = ClientStatusType.Disconnection;
             CallChangeStatus();
             if (_socket != null)
             {
                 LingerOption lingerOption = new LingerOption(true, 1);
                 _socket.LingerState = lingerOption;
                 if (_socket.Connected)
                 {
                     _socket?.Shutdown(SocketShutdown.Both);
                     _socket?.BeginDisconnect(false, DisconnectCallback, null);
                 }
             }
         }
     }
     catch (Exception ex)
     {
         if (_showFail)
         {
             Debug.Fail(ex.Message, ex.StackTrace);
         }
     }
     finally
     {
         DisconnectFinalize();
     }
 }
Esempio n. 2
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 public static Task DisConnectTask(this Socket socket, bool reuse)
 => Task.Factory.FromAsync(socket.BeginDisconnect(reuse, null, null), socket.EndDisconnect);
Esempio n. 3
0
 /// <summary>
 /// 断开此SOCKET
 /// </summary>
 /// <param name="sock"></param>
 public void Disconnect(Socket sock)
 {
     sock.BeginDisconnect(false, AsynCallBackDisconnect, sock);
 }
Esempio n. 4
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        public void StartClient()
        {
            IPAddress  ip    = IPAddress.Parse("192.168.56.1");
            int        port  = 8080;
            IPEndPoint ipEnd = new IPEndPoint(ip, port);

            client.Connect(ipEnd);
            Socket handler = client.Client;

            string path;

            Console.Write("Would you like to send a file or a directory: ");
            if (Console.ReadLine().ToLower() == "file")
            {
                Console.Write("Choose a File to Send: ");
                path = Console.ReadLine();
                while (!File.Exists(path))
                {
                    Console.Write("ERROR: File Entered Does not Exist on Selected Disk\nChoose a File to Send: ");
                    path = Console.ReadLine();
                }
                FileStream file = File.OpenRead(path);
                byte[]     b    = new byte[2048];
                file.Read(b, 0, b.Length);
                string fileSend = Encoding.UTF8.GetString(b) + "$" + file.Name + "%%2";

                b = Encoding.UTF8.GetBytes(fileSend);

                Console.Write("Sending File: " + file.Name + "... ");
                handler.BeginSend(b, 0, b.Length, 0, SendCallBack, new State(handler, b));
            }
            else
            {
                Console.Write("Choose a Directory to Send: ");
                path = Console.ReadLine();
                while (!Directory.Exists(path))
                {
                    Console.Write("ERROR: Directory Entered Does not Exist on Selected Disk\nChoose a Directory to Send: ");
                    path = Console.ReadLine();
                }
                DirectoryInfo          directory = new DirectoryInfo(path);
                IEnumerator <FileInfo> files     = directory.EnumerateFiles().GetEnumerator();
                Console.WriteLine(directory.GetFiles().Length);

                while (files.MoveNext())
                {
                    mre.Reset();
                    FileInfo file = files.Current;
                    Console.Write("Sending File: " + file.Name + "... ");

                    byte[] b = new byte[file.Length];
                    file.OpenRead().Read(b, 0, b.Length);
                    string fileSend = Encoding.UTF8.GetString(b) + "$" + file.Name + "%%2";
                    b = Encoding.UTF8.GetBytes(fileSend);
                    handler.BeginSend(b, 0, b.Length, 0, SendCallBack, new State(handler, b));

                    mre.WaitOne();
                }
            }

            handler.BeginDisconnect(false, DisconnectCallBack, handler);
        }
Esempio n. 5
0
        private static void OnReceive(IAsyncResult ar)
        {
            //if (!s_serverEngineStatus) {
            //    return;
            //}
            try
            {
                // Casting the AsyncState to a socket class
                Socket receivedClientSocket = (Socket)ar.AsyncState;
                receivedClientSocket.EndReceive(ar);
                // Translating the array of received bytes to  an intelligent class MessageStructure
                MessageStructure msgReceived = new MessageStructure(sr_byteMessage);
                // Constract the initial details of new object MessageStructure which will be sent out
                MessageStructure msgToSend = new MessageStructure
                {
                    UserName   = msgReceived.UserName,
                    Command    = msgReceived.Command,
                    ClientName = msgReceived.ClientName,
                    Color      = msgReceived.Color
                };
                // Create a new byte[] class which will filled in the following case switch statment
                byte[] messageBytes;
                switch (msgReceived.Command)
                {
                case Command.Register:
                    msgToSend.Message = ServerDataEngine.Register(msgReceived.UserName, "Haven't logged in yet", "null", "Offline");
                    messageBytes      = msgToSend.ToByte();
                    receivedClientSocket.Send(messageBytes, 0, messageBytes.Length, SocketFlags.None);
                    return;

                case Command.AttemptLogin:
                    if (sr_clientList.Any(client => client.Name == msgReceived.ClientName))
                    {
                        msgToSend.Message = "This Name already in use";
                        messageBytes      = msgToSend.ToByte();
                        receivedClientSocket.Send(messageBytes, 0, messageBytes.Length, SocketFlags.None);
                        receivedClientSocket.Close();
                        return;
                    }
                    if (ServerDataEngine.CheckIfRegistered(msgReceived.UserName) == 0)
                    {
                        msgToSend.Message = "No user found which matches this User name";
                        messageBytes      = msgToSend.ToByte();
                        receivedClientSocket.Send(messageBytes, 0, messageBytes.Length, SocketFlags.None);
                        receivedClientSocket.Close();
                        return;
                    }
                    if (ServerDataEngine.CheckStatus(msgReceived.UserName) == "Online")
                    {
                        msgToSend.Message = "This User Name already logged in";
                        messageBytes      = msgToSend.ToByte();
                        receivedClientSocket.Send(messageBytes, 0, messageBytes.Length, SocketFlags.None);
                        receivedClientSocket.Close();
                        return;
                    }

                    msgToSend.Command   = Command.Login;
                    msgReceived.Command = Command.Login;
                    //messageBytes = msgToSend.ToByte();
                    //receivedClientSocket.BeginSend(messageBytes, 0, messageBytes.Length, SocketFlags.None, OnSend, receivedClientSocket);
                    goto case Command.Login;

                case Command.Login:
                    // When the Login Command is received the ServerNetworkEngine will
                    // add that established connection (Socket) along
                    // with the provoided information to distinguish it (Name) to sr_clientList
                    // as a Client and sent the command Login to ohter clients to handle
                    // it on their end excluding the sending client
                    // and set the status of the new logged in client to online
                    Client newClient = new Client
                    {
                        UserName   = msgReceived.UserName,
                        Name       = msgReceived.ClientName,
                        Socket     = receivedClientSocket,
                        Color      = ColorTranslator.FromHtml(msgReceived.Color),
                        IpEndPoint = receivedClientSocket.RemoteEndPoint as IPEndPoint
                    };
                    // Adding the current handled established connection(client) to the connected _clientList
                    sr_clientList.Add(newClient);
                    // Setting the message to broadcast to all other clients
                    msgToSend.Message = "<<< " + newClient.Name + " has joined the room >>>";
                    ServerDataEngine.UpdateStatus(msgReceived.UserName, msgReceived.ClientName, "Online");
                    ServerDataEngine.UpdateDate(msgReceived.UserName, Time.NowTimeDate());
                    if (ServerNetworkEngineEngineClientToAddEvent != null)
                    {
                        ServerNetworkEngineEngineClientToAddEvent.Invoke(newClient.Name, newClient.IpEndPoint);
                    }
                    break;

                case Command.Logout:
                    // When the Logout Command is received the ServerNetworkEngine will
                    // remove the the client from _clientList a long with all of
                    // it's information, socket/clientName etc..
                    // server engine will also stop listening to the removed socket
                    // and broadcast the message to all clients excluding the removed client
                    receivedClientSocket.Shutdown(SocketShutdown.Both);
                    receivedClientSocket.BeginDisconnect(true, (OnDisonnect), receivedClientSocket);
                    // Setting the message to broadcast to all other clients
                    msgToSend.Message = "<<< " + msgReceived.ClientName + " has just left the chat >>>";
                    // Removing client (established connection) _clientList
                    foreach (Client client in sr_clientList.Where(client => client.Socket == receivedClientSocket))
                    {
                        sr_clientList.Remove(client);
                        ServerDataEngine.UpdateStatus(client.UserName, msgReceived.ClientName, "Offline");
                        break;
                    }
                    if (ServerNetworkEngineClientToRemoveEvent != null)
                    {
                        ServerNetworkEngineClientToRemoveEvent.Invoke(msgReceived.ClientName);
                    }
                    break;

                case Command.Disconnect:
                    receivedClientSocket.BeginDisconnect(true, (OnDisonnect), receivedClientSocket);
                    if (ServerNetworkEngineServerStopTickEvent != null)
                    {
                        ServerNetworkEngineServerStopTickEvent.Invoke(msgReceived.ClientName);
                    }
                    ServerDataEngine.UpdateStatus(msgReceived.UserName, msgReceived.ClientName, "Offline");
                    ++s_disconnectCout;
                    if (sr_clientList.Count == s_disconnectCout)
                    {
                        if (ServerNetworkEngineServerStoppedEvent != null)
                        {
                            ServerNetworkEngineServerStoppedEvent.Invoke();
                        }
                        ServerDataEngine.ResetStatus();
                    }
                    break;

                case Command.List:
                    // when the List command received serverEngine will send the names of all the
                    // clients(established coneections) back to the requesting (client) (established connection)
                    msgToSend.Command = Command.List;
                    Client lastItem = sr_clientList[sr_clientList.Count - 1];
                    //msgToSend.ClientName = lastItem.Name;
                    foreach (Client client in sr_clientList)
                    {
                        //To keep things simple we use a marker to separate the user names
                        msgToSend.Message += client.Name + ",";
                    }
                    // Convert msgToSend to a bytearray representative, this is needed in order to send(broadcat) the message over the TCP protocol
                    messageBytes = msgToSend.ToByte();
                    // Send(broadcast) the name of the estalished connections(cleints) in the chat
                    receivedClientSocket.BeginSend(messageBytes, 0, messageBytes.Length, SocketFlags.None, OnSend, receivedClientSocket);
                    break;

                case Command.Message:
                    // Set the message which will be broadcasted to all the connected clients
                    ServerDataEngine.AddMessage(msgReceived.UserName, msgReceived.Message, Time.NowTimeDate(), "false", "null");
                    msgToSend.Message = msgReceived.Message;
                    if (ServerNetworkEngineSendPublicMessageEvent != null)
                    {
                        ServerNetworkEngineSendPublicMessageEvent.Invoke(msgToSend.ClientName, ColorTranslator.FromHtml(msgReceived.Color), msgToSend.Message);
                    }
                    break;

                case Command.NameChange:
                    foreach (Client client in sr_clientList.Where(client => client.Name == msgReceived.ClientName))
                    {
                        client.Name = msgReceived.Message;
                        break;
                    }
                    msgToSend.Message = msgReceived.Message;
                    if (ServerNetworkEngineClientNameChangedEvent != null)
                    {
                        ServerNetworkEngineClientNameChangedEvent.Invoke(msgReceived.ClientName, msgReceived.Message);
                    }
                    ServerDataEngine.UpdateLoggedLastLogged(msgReceived.ClientName, msgReceived.Message);
                    goto case Command.ColorChanged;

                case Command.ColorChanged:
                    Color newColor = ColorTranslator.FromHtml(msgToSend.Color);
                    foreach (Client client in sr_clientList.Where(client => client.Name == msgReceived.ClientName))
                    {
                        client.Color = newColor;
                        break;
                    }
                    msgToSend.Message = msgReceived.Message;
                    if (ServerNetworkEngineClientColorChangedEvent != null)
                    {
                        ServerNetworkEngineClientColorChangedEvent.Invoke(msgReceived.ClientName, newColor);
                    }
                    break;

                case Command.PrivateStart:
                    foreach (Client client in sr_clientList.Where(client => client.Name == msgReceived.Private))
                    {
                        msgToSend.Private = msgReceived.Private;
                        messageBytes      = msgToSend.ToByte();
                        client.Socket.BeginSend(messageBytes, 0, messageBytes.Length, SocketFlags.None, OnSend, client.Socket);
                        if (ServerNetworkEnginePrivateChatStartedEvent != null)
                        {
                            ServerNetworkEnginePrivateChatStartedEvent.Invoke(msgReceived.ClientName, msgReceived.Private);
                        }
                        break;
                    }
                    break;

                case Command.PrivateMessage:
                    foreach (Client client in sr_clientList.Where(clientLinq => clientLinq.Name == msgReceived.Private))
                    {
                        msgToSend.Private = msgReceived.Private;
                        msgToSend.Message = msgReceived.Message;
                        messageBytes      = msgToSend.ToByte();
                        client.Socket.BeginSend(messageBytes, 0, messageBytes.Length, SocketFlags.None, OnSend, client.Socket);
                        receivedClientSocket.BeginSend(messageBytes, 0, messageBytes.Length, SocketFlags.None, OnSend, receivedClientSocket);
                        if (ServerNetworkEnginePrivateChatMessageEvent != null)
                        {
                            ServerNetworkEnginePrivateChatMessageEvent.Invoke(msgReceived.ClientName, msgReceived.Private, msgReceived.Message);
                        }
                        ServerDataEngine.AddMessage(msgReceived.UserName, msgReceived.Message, Time.NowTimeDate(), client.UserName, "null");
                        break;
                    }
                    break;

                case Command.PrivateStopped:
                    foreach (Client client in sr_clientList.Where(clientLinq => clientLinq.Name == msgReceived.Private))
                    {
                        msgToSend.Private = msgReceived.Private;
                        messageBytes      = msgToSend.ToByte();
                        client.Socket.BeginSend(messageBytes, 0, messageBytes.Length, SocketFlags.None, OnSend, client.Socket);
                        receivedClientSocket.BeginSend(messageBytes, 0, messageBytes.Length, SocketFlags.None, OnSend, receivedClientSocket);
                    }
                    if (ServerNetworkEnginePrivateChatStoppedEvent != null)
                    {
                        ServerNetworkEnginePrivateChatStoppedEvent.Invoke(msgReceived.ClientName, msgReceived.Private);
                    }
                    break;

                case Command.ImageMessage:
                    MemoryStream s_ms  = new MemoryStream(msgReceived.ImgByte);
                    Image        s_img = Image.FromStream(s_ms);
                    if (!Directory.Exists(@"Images\" + msgReceived.UserName))
                    {
                        Directory.CreateDirectory(@"Images\" + msgReceived.UserName);
                    }
                    if (msgReceived.Private != null)
                    {
                        if (ServerNetworkEngineImageMessageEvent != null)
                        {
                            ServerNetworkEngineImageMessageEvent.Invoke(s_img, msgReceived.ClientName, msgReceived.Private);
                        }
                        Task.Factory.StartNew(() =>
                        {
                            foreach (Client client in sr_clientList.Where(clientLinq => clientLinq.Name == msgReceived.Private))
                            {
                                msgToSend.Private = msgReceived.Private;
                                msgToSend.ImgByte = msgReceived.ImgByte;
                                messageBytes      = msgToSend.ToByte();
                                client.Socket.BeginSend(messageBytes, 0, messageBytes.Length, SocketFlags.None, OnSend, client.Socket);
                                receivedClientSocket.BeginSend(messageBytes, 0, messageBytes.Length, SocketFlags.None, OnSend, receivedClientSocket);
                                ServerDataEngine.AddMessage(msgReceived.UserName, "null", Time.NowTimeDate(), client.UserName, @"Images\" + msgReceived.UserName + @"\" + Time.SaveTimeDate() + @"-" + client.UserName);
                                //s_img.Save(@"Images\" + msgReceived.Private + @"\" + Time.SaveTimeDate() + client.UserName + @".png");
                                s_img.Save(@"Images\" + msgReceived.UserName + @"\" + Time.SaveTimeDate() + @".png");
                                break;
                            }
                        });
                        break;
                    }
                    if (ServerNetworkEngineImageMessageEvent != null)
                    {
                        ServerNetworkEngineImageMessageEvent.Invoke(s_img, msgReceived.ClientName, msgReceived.Private);
                    }
                    msgToSend.ImgByte = msgReceived.ImgByte;
                    messageBytes      = msgToSend.ToByte();
                    Task.Factory.StartNew(() =>
                    {
                        foreach (Client client in sr_clientList)
                        {
                            client.Socket.BeginSend(messageBytes, 0, messageBytes.Length, SocketFlags.None, OnSend, client.Socket);
                            ServerDataEngine.AddMessage(msgReceived.UserName, "null", Time.NowTimeDate(), "false", @"Images\" + msgReceived.UserName + @"\" + Time.SaveTimeDate());
                            s_img.Save(@"Images\" + msgReceived.UserName + @"\" + Time.SaveTimeDate() + @".png");
                        }
                    });
                    break;
                }

                // Send(broadcast) the message to clients (established connections)
                Task.Factory.StartNew(() =>
                {
                    if (msgToSend.Command != Command.List && msgToSend.Command != Command.PrivateStart && msgToSend.Command != Command.PrivateMessage && msgToSend.Command != Command.PrivateStopped && msgToSend.Command != Command.Disconnect && msgToSend.Command != Command.ImageMessage)
                    {
                        messageBytes = msgToSend.ToByte();
                        foreach (Client client in sr_clientList)
                        {
                            //if (client.Socket != receivedClientSocket || msgToSend.Command != Command.Login) {
                            client.Socket.BeginSend(messageBytes, 0, messageBytes.Length, SocketFlags.None, OnSend, client.Socket);
                            //}
                        }
                    }
                });
                // Continue listneing to receivedClientSocket established connection(client)
                if (msgReceived.Command != Command.Logout && msgReceived.Command != Command.Disconnect && msgReceived.Command != Command.AttemptLogin && msgReceived.Command != Command.Register)
                {
                    receivedClientSocket.BeginReceive(sr_byteMessage, 0, sr_byteMessage.Length, SocketFlags.None, OnReceive, receivedClientSocket);
                }
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.Message + @" -> OnReceive", @"Server", MessageBoxButtons.OK, MessageBoxIcon.Error);
            }
        }
Esempio n. 6
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        public void BeginDisconnect_Success()
        {
            AutoResetEvent completed = new AutoResetEvent(false);

            IPEndPoint loopback = new IPEndPoint(IPAddress.Loopback, 0);
            using (var server1 = SocketTestServer.SocketTestServerFactory(SocketImplementationType.Async, loopback))
            using (var server2 = SocketTestServer.SocketTestServerFactory(SocketImplementationType.Async, loopback))
            {
                SocketAsyncEventArgs args = new SocketAsyncEventArgs();
                args.Completed += OnCompleted;
                args.UserToken = completed;
                args.RemoteEndPoint = server1.EndPoint;

                using (Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
                {
                    Assert.True(client.ConnectAsync(args));
                    completed.WaitOne();
                    Assert.Equal(SocketError.Success, args.SocketError);

                    client.EndDisconnect(client.BeginDisconnect(true, null, null));

                    args.RemoteEndPoint = server2.EndPoint;

                    Assert.True(client.ConnectAsync(args));
                    completed.WaitOne();
                    Assert.Equal(SocketError.Success, args.SocketError);
                }
            }
        }
Esempio n. 7
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 public IAsyncResult BeginDisconnect(bool reuseSocket, AsyncCallback callback, object state)
 {
     return(m_ClientSocket.BeginDisconnect(reuseSocket, callback, state));
 }
Esempio n. 8
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 private void Button2_Click(object sender, EventArgs e)
 {
     socket.BeginDisconnect(true, new AsyncCallback(DisconnectCallback), null);
 }
Esempio n. 9
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 public void Close()
 {
     socket.Shutdown(SocketShutdown.Both);
     socket.BeginDisconnect(true, new AsyncCallback(DisconnectCallback), socket);
 }
Esempio n. 10
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 /// <summary>
 /// Disconnect from the server
 /// </summary>
 public void Disconnect()
 {
     _socket.BeginDisconnect(false, DisconnectCallback, null);
 }
Esempio n. 11
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 /// <summary>
 /// Method used to gracefully disconnect from the server.
 /// </summary>
 /// <param name="socket"></param>
 public static void Disconnect(Socket socket)
 {
     socket.BeginDisconnect(false, DisconnectCallback, socket);
 }
Esempio n. 12
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 public void Disconnect()
 {
     _reading = false;
     _twitchSocket.BeginDisconnect(true, DisconnectCallback, null);
 }
Esempio n. 13
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        public IAsyncResult BeginDisconnect(bool reuseSocket, AsyncCallback callback, object state)
        {
            var connState = new Tuple <Socket, bool>(m_Socket, m_Socket.IsConnected());

            return(m_Socket.BeginDisconnect(reuseSocket, callback, new RedisAsyncStateWrapper(state, connState)));
        }
Esempio n. 14
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        private static void OnReceive(IAsyncResult ar)
        {
            if (!Status)
            {
                return;
            }
            try
            {
                // Let the server know the message was recieved
                s_socket.EndReceive(ar);
                // Convert message from bytes to messageStracure class and store it in msgReceieved
                MessageStructure msgReceived = new MessageStructure(s_byteMessage);
                // Set new bytes and start recieving again
                s_byteMessage = new byte[2097152];
                if (msgReceived.Command == Command.Disconnect)
                {
                    Status = false;
                    MessageStructure msgToSend = new MessageStructure
                    {
                        Command    = Command.Disconnect,
                        ClientName = Client.Name,
                        UserName   = Client.UserName
                    };
                    byte[] b = msgToSend.ToByte();
                    s_socket.Send(b, 0, b.Length, SocketFlags.None);
                    s_socket.Shutdown(SocketShutdown.Both);
                    s_socket.BeginDisconnect(true, (OnDisonnect), s_socket);
                    if (ClientNetworkEngineDisconnectEvent != null)
                    {
                        ClientNetworkEngineDisconnectEvent.Invoke();
                    }
                    return;
                }
                if (msgReceived.Command != Command.AttemptLogin && msgReceived.Command != Command.Register)
                {
                    s_socket.BeginReceive(s_byteMessage, 0, s_byteMessage.Length, SocketFlags.None, OnReceive, s_socket);
                }

                switch (msgReceived.Command)
                {
                case Command.Register:
                    if (ClientNetworkEngineRegisterMessageEvent != null)
                    {
                        ClientNetworkEngineRegisterMessageEvent.Invoke(msgReceived.Message);
                    }
                    break;

                case Command.AttemptLogin:
                    if (ClientNetworkEngineAttemptLoginErrorEvent != null)
                    {
                        ClientNetworkEngineAttemptLoginErrorEvent.Invoke(msgReceived.Message);
                    }
                    break;

                case Command.Login:
                    if (msgReceived.ClientName == Client.Name)
                    {
                        if (ClientNetworkEngineLoggedinEvent != null)
                        {
                            ClientNetworkEngineLoggedinEvent.Invoke();
                        }
                        // Send Request for online client list
                        MessageStructure msgToSend = new MessageStructure
                        {
                            Command    = Command.List,
                            ClientName = Client.Name
                        };
                        byte[] byteMessageToSend = msgToSend.ToByte();
                        s_socket.BeginSend(byteMessageToSend, 0, byteMessageToSend.Length, SocketFlags.None, OnSend, s_socket);
                        return;
                    }
                    if (ClientNetworkEngineLoginEvent != null)
                    {
                        ClientNetworkEngineLoginEvent.Invoke(msgReceived.ClientName, msgReceived.Message);
                    }
                    break;

                case Command.List:
                    if (ClientNetworkEngineClientsListEvent != null)
                    {
                        ClientNetworkEngineClientsListEvent.Invoke(msgReceived.Message);
                    }
                    break;

                case Command.Logout:
                    if (ClientNetworkEngineLogoutEvent != null)
                    {
                        ClientNetworkEngineLogoutEvent.Invoke(msgReceived.ClientName, msgReceived.Message);
                    }
                    break;

                case Command.Message:
                    if (ClientNetworkEngineMessageEvent != null)
                    {
                        ClientNetworkEngineMessageEvent.Invoke(msgReceived.ClientName, msgReceived.Message, ColorTranslator.FromHtml(msgReceived.Color));
                    }
                    break;

                case Command.NameChange:
                    if (Client.Name == msgReceived.ClientName)
                    {
                        Client.Name = msgReceived.Message;
                    }
                    if (ClientNetworkEngineNameChangeEvent != null)
                    {
                        ClientNetworkEngineNameChangeEvent.Invoke(msgReceived.ClientName, msgReceived.Message, ColorTranslator.FromHtml(msgReceived.Color));
                    }
                    break;

                case Command.ColorChanged:
                    if (ClientNetworkEngineColorChangedEvent != null)
                    {
                        ClientNetworkEngineColorChangedEvent.Invoke(msgReceived.ClientName, ColorTranslator.FromHtml(msgReceived.Color));
                    }
                    break;

                case Command.PrivateStart:
                    if (ClientNetworkEnginePrivateChatStartEvent != null)
                    {
                        ClientNetworkEnginePrivateChatStartEvent.Invoke(msgReceived.ClientName);
                    }
                    break;

                case Command.PrivateMessage:
                    if (ClientNetworkEnginePrivateMessageEvent != null)
                    {
                        ClientNetworkEnginePrivateMessageEvent.Invoke(msgReceived.ClientName, msgReceived.Private, msgReceived.Message);
                    }
                    break;

                case Command.PrivateStopped:
                    if (ClientNetworkEnginePrivateStoppedEvent != null)
                    {
                        ClientNetworkEnginePrivateStoppedEvent.Invoke(msgReceived.ClientName);
                    }
                    //TabPagePrivateChatReceiveClientEvent.Invoke(msgReceived.ClientName, msgReceived.Private, msgReceived.Message, 1);
                    break;

                case Command.ServerMessage:
                    if (ClientNetworkEngineServerMessageEvent != null)
                    {
                        ClientNetworkEngineServerMessageEvent.Invoke(msgReceived.Message);
                    }
                    break;

                case Command.ImageMessage:
                    MemoryStream ms  = new MemoryStream(msgReceived.ImgByte);
                    Image        img = Image.FromStream(ms);
                    if (ClientNetworkEngineImageMessageEvent != null)
                    {
                        ClientNetworkEngineImageMessageEvent.Invoke(msgReceived.ClientName, msgReceived.Private, img);
                    }
                    break;
                }
            }
            //catch (ArgumentException)
            //{
            //    //MessageBox.Show(ex.Message + @" -> OnReceive", @"Chat: " + Client.Name, MessageBoxButtons.OK, MessageBoxIcon.Error);
            //}
            catch (Exception ex)
            {
                MessageBox.Show(ex.Message + @" -> OnReceive", @"Chat: " + Client.Name, MessageBoxButtons.OK, MessageBoxIcon.Error);
            }
        }
Esempio n. 15
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 public void Close()
 {
     clientSocket.BeginDisconnect(false, new AsyncCallback(DisconnectCallBack), clientSocket);
 }
Esempio n. 16
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    public void Disconnect()
    {
        socket.BeginDisconnect(true, OnDisconnectComplete(), null);

        return;
    }
Esempio n. 17
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 private static void Disconnect()
 {
     Socket?.BeginDisconnect(false, OnEndHostComplete, Socket);
 }
Esempio n. 18
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 private void StartDisconnect()
 {
     _socket.BeginDisconnect(false, DisconnectCallback, null);
 }
Esempio n. 19
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 public override Task DisconnectAsync(Socket s, bool reuseSocket) =>
 Task.Factory.FromAsync(
     (callback, state) => s.BeginDisconnect(reuseSocket, callback, state),
     s.EndDisconnect, null);
Esempio n. 20
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 public void BeginDisconnect()
 {
     object[] DisconnectState = { ConnectSocket };
     ConnectSocket?.BeginDisconnect(true, DisconnectCallBack, DisconnectState);
 }
Esempio n. 21
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 public void Disconnect()
 {
     m_stopSignal = true;
     m_socket.BeginDisconnect(true, new AsyncCallback(_onBeginDisconnect), m_socket);
 }
Esempio n. 22
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 public void BeginDisconnect_NonWindows_NotSupported()
 {
     using (Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
     {
         Assert.Throws<PlatformNotSupportedException>(() => client.BeginDisconnect(true, null, null));
     }
 }
Esempio n. 23
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 public void Disconnect()
 {
     clientSocket.BeginDisconnect(false, new AsyncCallback(DisconnectCallback), this);
     Dispose();
 }