public override void SetupAbility(){ ability_object = Instantiate(ability_object); //ability_object.transform.parent = transform; snowstorm_Object = ability_object.GetComponent<SnowStorm_Object> (); snowstorm_Object.ability = this; ability_object.SetActive (false); }
public override void SetupAbility() { ability_object = Instantiate(ability_object); //ability_object.transform.parent = transform; snowstorm_Object = ability_object.GetComponent <SnowStorm_Object> (); snowstorm_Object.ability = this; ability_object.SetActive(false); }