public void Initialize()
 {
     _playerVelocity       = Vector3.Zero;
     _bubbleParticleSystem = new BubbleParticleSystem(_game, _game.Content);
     _bubbleParticleSystem.Initialize();
     _snowParticleSystem = new SnowParticleSystem(_game, _game.Content);
     _snowParticleSystem.Initialize();
 }
Esempio n. 2
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        public void Initialize()
        {
            _playerVelocity       = Vector3.Zero;
            _bubbleParticleSystem = new BubbleParticleSystem(_game, _game.Content);
            _bubbleParticleSystem.Initialize();
            _snowParticleSystem = new SnowParticleSystem(_game, _game.Content);
            _snowParticleSystem.Initialize();

            Camera.LeftRightRotation = 3.946f;
            Camera.UpDownRotation    = -1.124f;
            _elapsedTime             = 0.0f;
            _onBlockSlection         = false;
        }