public void Initialize() { _playerVelocity = Vector3.Zero; _bubbleParticleSystem = new BubbleParticleSystem(_game, _game.Content); _bubbleParticleSystem.Initialize(); _snowParticleSystem = new SnowParticleSystem(_game, _game.Content); _snowParticleSystem.Initialize(); }
public void Initialize() { _playerVelocity = Vector3.Zero; _bubbleParticleSystem = new BubbleParticleSystem(_game, _game.Content); _bubbleParticleSystem.Initialize(); _snowParticleSystem = new SnowParticleSystem(_game, _game.Content); _snowParticleSystem.Initialize(); Camera.LeftRightRotation = 3.946f; Camera.UpDownRotation = -1.124f; _elapsedTime = 0.0f; _onBlockSlection = false; }