Esempio n. 1
0
    private void OnTriggerEnter(Collider other)
    {
        if (other.name == "Player")
        {
            //Add onto the score! There could be a score multiplier too.
            GlobalStats.AddScore(scoreMultiplier * 10, transform.position);

            //Play the grow sound and up the pitch each time
            SoundManager.PlaySound(SoundManager.Sounds.GROW, currentPitch);
            currentPitch += 0.1f;
            if (currentPitch > 2.0f)
            {
                currentPitch = 1.0f;
            }

            //Add a snake segment
            Snake snake = other.GetComponent <Snake>();
            snake.AddSegment();
            snake.ZoomOutCamera();
            snake.IncreaseBoostGuage();

            //If a classic snake collectable then notify the food spawner
            if (ExtraCollectEvent != null)
            {
                ExtraCollectEvent();
            }

            //Notify the gate this was collected
            transform.parent.Find("Gate").GetComponent <SnakeGate>().LowerGate();
            Destroy(gameObject);
        }
        else if (other.name == "Marker")
        {
            Destroy(other.gameObject);                              //Destroy a food marker if the food spawned from it.
        }
    }
Esempio n. 2
0
    static void GameLoop()
    {
        //Create game loop
        while (true)
        {
            Time.Update();
            Input.Update();

            //check if esc was pressed so we can exit the game
            if (Input.KeyPressed == InputType.ESC)
            {
                canvas.WriteMessageBottom("Exiting Game...");
                WriteLine();
                break;
            }

            /*  ------------------------------------------
             *  4.1
             *  ------------------------------------------
             *  -   Store the x position of the snake in a variable called prevSnakeX.
             *  -   Store the y position of the snake in a variable called prevSnakeY.
             *  -   Call the Update method of snake.
             *
             *  This way we can store the previous position of the snake before
             *  we update it
             */

            int prevSnakeX = snake.X;
            int prevSnakeY = snake.Y;
            snake.Update();

            /*  ------------------------------------------
             *  4.2
             *  ------------------------------------------
             *  Change the if statement below so that it will only be true
             *  if either the x or y position of the snake has changed since
             *  the last update.
             *
             *  This will allow us to only make updates to the game
             *  if the snake moved.
             */

            if (snake.X != prevSnakeX || snake.Y != prevSnakeY)
            {
                /*  ------------------------------------------
                 *  4.3
                 *  ------------------------------------------
                 *  If the position of the snake is equal to the position of
                 *  the pickup (It's been picked up),  do the following:
                 *
                 *  -   Add 100 to the score.
                 *  -   Use the relevant method of cnavas to update the score
                 *      displaying at the top of the screen.
                 *  -   Increase the speed of the snake with the value of SPEED_INCREASE.
                 *  -   Use the relevant method to add a segment to the snake.
                 *  -   Use the relevant method of the pickup to change
                 *      its position.
                 */

                if (snake.X == pickup.X && snake.Y == pickup.Y)
                {
                    score += 100;
                    canvas.WriteMessageTop("Score: " + score);
                    snake.Speed += SPEED_INCREASE;
                    snake.AddSegment();
                    pickup.SetPosition();
                }

                /*  ------------------------------------------
                 *  4.4
                 *  ------------------------------------------
                 *  If the IsSnakeInBounds mehtod returns false, or
                 *  the IsHeadTouchingBody method of the snake returns true,
                 *  the game is over. Do the following:
                 *
                 *  -   "Game Over :(" should be written to the bottom of the
                 *      screen using the relevant method of the canvas object.
                 *  -   Call the WriteLine method of the Console class.
                 *  -   Call the Beep method of the Console class.
                 *  -   Break out of the game loop.
                 */

                if (IsSnakeInBounds() == false || snake.IsHeadTouchingBody())
                {
                    canvas.WriteMessageBottom("Game Over :(");
                    Console.WriteLine();
                    Console.Beep();
                    break;
                }

                //This method call will update the positions of all the snake segments.
                snake.UpdateSegments();

                /*  ------------------------------------------
                 *  4.5
                 *  ------------------------------------------
                 *  We have updated the positions of all the segments of the snake,
                 *  but now we need to draw the segements to the canvas.
                 *
                 *  REMEMBER: We need to clear the character drawn at the previous
                 *  segment position before we draw the new one.
                 *
                 *  BONUS: See if you can alternate the colours of the segments
                 *  between Magenta and Green.
                 */

                for (int i = 0; i < snake.Segments.Count; i++)
                {
                    if (i % 2 == 0)
                    {
                        canvas.Draw(snake.Segments[i].X, snake.Segments[i].Y, snake.Segments[i].Character, ConsoleColor.Magenta);
                    }
                    else
                    {
                        canvas.Draw(snake.Segments[i].X, snake.Segments[i].Y, snake.Segments[i].Character, ConsoleColor.Green);
                    }
                }

                //draw pickup
                canvas.Draw(pickup.X, pickup.Y, '', ConsoleColor.Red);
            }
        }
    }