private void TheInit() { //Vector2 stPos = new Vector2(80, 360 + Constants.GameOffsetY); Rectangle stBounds = new Rectangle(30, 310 + Constants.GameOffsetY, 100, 100); SmallTarget = new SmallTarget(); SmallTarget.Initialize(smallPosition, stBounds); const Byte targetTop = 74; const Byte targetSize = 64; //Vector2 bgPos = new Vector2((Constants.ScreenWide - 64) / 2.0f, 250 + Constants.GameOffsetY); Rectangle bgBounds = new Rectangle(-2, targetTop + Constants.GameOffsetY, Constants.ScreenWide - targetSize + 2, Constants.ScreenHigh - (2 * Constants.GameOffsetY) - targetTop - targetSize + 2); LargeTarget = new LargeTarget(); LargeTarget.Initialize(largePosition, Rectangle.Empty, bgBounds); }