private void SetDefaults() { StartCoroutine(SlotManager.FadeIn(SlotManager.SM.audioSource, 0.8f, SlotManager.SM.reel)); slotManager.SetDefaults(); if (random) { randSlowSpin = Random.Range(0.18f, 0.22f); float randBaseSpeed = Random.Range(10f, 25f); baseReelSpeed = randBaseSpeed; } randSlowSpin = 0.2f; reelSpeed = baseReelSpeed; finalResult = null; slotResult = new List <GameObject> { }; }