Example #1
0
    private void SetDefaults()
    {
        StartCoroutine(SlotManager.FadeIn(SlotManager.SM.audioSource, 0.8f, SlotManager.SM.reel));
        slotManager.SetDefaults();

        if (random)
        {
            randSlowSpin = Random.Range(0.18f, 0.22f);
            float randBaseSpeed = Random.Range(10f, 25f);
            baseReelSpeed = randBaseSpeed;
        }

        randSlowSpin = 0.2f;
        reelSpeed    = baseReelSpeed;
        finalResult  = null;
        slotResult   = new List <GameObject> {
        };
    }