public void SetFruitData(FruitData p_Fruitdata) { FruitData = p_Fruitdata; SR.sprite = FruitData.Sprite; SlapperDown = FruitData.SlapperDown; if (FruitData.SeasonStrength[SeasonController.Instance.SeasonIterator]) { SlapRate = FruitData.FireRate / FruitData.SeasonStrengthMultiplier; } else { SlapRate = FruitData.FireRate; } }
void Start() { SlapperDown = Instantiate(SlapperDown, transform); DownSR = SlapperDown.GetComponent <SpriteRenderer>(); DownSR.enabled = false; }