Esempio n. 1
0
 public void SetFruitData(FruitData p_Fruitdata)
 {
     FruitData   = p_Fruitdata;
     SR.sprite   = FruitData.Sprite;
     SlapperDown = FruitData.SlapperDown;
     if (FruitData.SeasonStrength[SeasonController.Instance.SeasonIterator])
     {
         SlapRate = FruitData.FireRate / FruitData.SeasonStrengthMultiplier;
     }
     else
     {
         SlapRate = FruitData.FireRate;
     }
 }
Esempio n. 2
0
 void Start()
 {
     SlapperDown    = Instantiate(SlapperDown, transform);
     DownSR         = SlapperDown.GetComponent <SpriteRenderer>();
     DownSR.enabled = false;
 }