Esempio n. 1
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    public void Seek() //Start seeking behaviour
    {
        speed        = Random.Range(2.5f, 3f);
        skullMode    = SkullMode.seeking;
        targetHeight = 0.75f + Random.Range(0, 0.5f);
        Vector3 playerDir = PlayerControl.playerPosition - myRigidbody.position;

        playerDir.Normalize();
        skullDir = Vector3.Slerp(skullDir, playerDir, Random.Range(0.25f, 0.4f));
    }
Esempio n. 2
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 void Die()
 {
     skullMode = SkullMode.dying;
     Destroy(gameObject);
 }