public void Seek() //Start seeking behaviour { speed = Random.Range(2.5f, 3f); skullMode = SkullMode.seeking; targetHeight = 0.75f + Random.Range(0, 0.5f); Vector3 playerDir = PlayerControl.playerPosition - myRigidbody.position; playerDir.Normalize(); skullDir = Vector3.Slerp(skullDir, playerDir, Random.Range(0.25f, 0.4f)); }
void Die() { skullMode = SkullMode.dying; Destroy(gameObject); }