Esempio n. 1
0
            static public ComponentDetail CreateDetail(Object obj, AssetFinderWindow assetFinder)
            {
                GameObject          go = obj as GameObject;
                List <DetailButton> detailButtonList = new List <DetailButton>();

                if (assetFinder.assetType == MATERIALS)
                {
                    foreach (Renderer renderer in go.GetComponents <Renderer>())
                    {
                        foreach (Material mat in renderer.sharedMaterials)
                        {
                            if (mat == assetFinder.filterMaterial)
                            {
                                GUIContent guiContent = EditorGUIUtility.ObjectContent(renderer, typeof(Renderer));
                                guiContent.tooltip = renderer.GetType().Name;
                                detailButtonList.Add(new DetailButton(guiContent));
                                break;
                            }
                        }
                    }
                }
                else if (assetFinder.assetType == TEXTURES)
                {
                    foreach (Renderer renderer in go.GetComponents <Renderer>())
                    {
                        foreach (Material mat in renderer.sharedMaterials)
                        {
                            if (mat != null)
                            {
                                Material material = mat;                                //Second reference to material that won't change and will be used by the delegate.
                                Shader   s        = material.shader;
                                if (!s.name.StartsWith(assetFinder.shaderName))
                                {
                                    continue;
                                }
                                int propCount = ShaderUtil.GetPropertyCount(s);
                                for (int i = 0; i < propCount; i++)
                                {
                                    if (ShaderUtil.GetPropertyType(s, i) == ShaderUtil.ShaderPropertyType.TexEnv)
                                    {
                                        string propName = ShaderUtil.GetPropertyName(s, i);
                                        if ((assetFinder.materialPropertyName.Equals("") || assetFinder.materialPropertyName.Equals(propName)) &&
                                            material.HasProperty(propName))
                                        {
                                            Texture texture = material.GetTexture(propName);
                                            if (texture == assetFinder.filterTexture)
                                            {
                                                GUIContent guiContent = EditorGUIUtility.ObjectContent(renderer, typeof(Renderer));
                                                guiContent.tooltip = material.name + "(" + propName + ")";
                                                detailButtonList.Add(new DetailButton(EditorGUIUtility.ObjectContent(renderer, typeof(Renderer)),
                                                                                      delegate() {
                                                    EditorGUIUtility.PingObject(material);
                                                }
                                                                                      ));
                                                break;
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
                else if (assetFinder.assetType == MESHES)
                {
                    MeshFilter mf = go.GetComponent <MeshFilter>();
                    if (mf != null && mf.sharedMesh == assetFinder.filterMesh)
                    {
                        GUIContent guiContent = EditorGUIUtility.ObjectContent(mf, typeof(MeshFilter));
                        guiContent.tooltip = mf.GetType().Name;
                        detailButtonList.Add(new DetailButton(guiContent));
                    }
                    SkinnedMeshRenderer smr = go.GetComponent <SkinnedMeshRenderer>();
                    if (smr != null && smr.sharedMesh == assetFinder.filterMesh)
                    {
                        GUIContent guiContent = EditorGUIUtility.ObjectContent(smr, typeof(SkinnedMeshRenderer));
                        guiContent.tooltip = smr.GetType().Name;
                        detailButtonList.Add(new DetailButton(guiContent));
                    }
                    foreach (MeshCollider mc in go.GetComponents <MeshCollider>())
                    {
                        if (mc.sharedMesh == assetFinder.filterMesh)
                        {
                            GUIContent guiContent = EditorGUIUtility.ObjectContent(mc, typeof(MeshCollider));
                            guiContent.tooltip = mc.GetType().Name;
                            detailButtonList.Add(new DetailButton(guiContent));
                        }
                    }
                }
                return(new ComponentDetail(go, detailButtonList.ToArray()));
            }