Esempio n. 1
0
    private void PlayHeal(Charactor c)
    {
        GameObject gameObject = (GameObject)MonoBehaviour.Instantiate(SkillObject_pre);

        SkillObject skillObject = gameObject.GetComponent <SkillObject>();

        skillObject.res  = 11;
        skillObject.loop = 1;
        skillObject.spriteAnimation.sortingLayerID = 3;
        skillObject.transform.position             = c.transform.position;
        skillObject.transform.parent = c.transform;

        skillObject.transform.localScale = new Vector2(0.25f, 0.25f);

        skillObject.SetSpec(this.specSign);

        skillObjects.Add(skillObject);

        c.ChangeHP(-((int)attackOne.GetAttribute().atk *skillConfig.demageratio), false);
    }
Esempio n. 2
0
    public void PlayEffect(int type)
    {
        switch (type)
        {
        case 1:

            GameObject gameObject = (GameObject)MonoBehaviour.Instantiate(SkillObject_pre);

            SkillObject skillObject = gameObject.GetComponent <SkillObject>();
            skillObject.res  = 11;
            skillObject.loop = 1;
            skillObject.spriteAnimation.sortingLayerID = 3;
            skillObject.transform.position             = transform.position;
            skillObject.transform.parent = transform;

            skillObject.transform.localScale = new Vector2(0.25f, 0.25f);

            skillObject.SetSpec(true);
            skillObjects.Add(skillObject);

            break;
        }
    }