public Hero CreateRandomLeader(Clan clan, BaseSettlementInfo settlementInfo)
        {
            var templateBase = clan.Leader.CharacterObject;

            var characterTemplate = CharacterObject.Templates.Where(go => go.Culture == clan.Culture && (go.Occupation == Occupation.Lord || go.Occupation == Occupation.Lady)).GetRandomElement();

            characterTemplate.InitializeEquipmentsOnLoad(templateBase.AllEquipments.ToList());

            foreach (var attribute in CharacterAttributes.All)
            {
                characterTemplate.SetAttributeValue(attribute.AttributeEnum, 255);
            }

            foreach (var skill in SkillObject.All)
            {
                characterTemplate.SetSkillValue(skill, 255);
            }

            characterTemplate.SetSkillValue(SkillObject.GetSkill(13), 1000);

            var hero = HeroCreator.CreateSpecialHero(characterTemplate, settlementInfo.Settlement);

            hero.IsNoble            = true;
            hero.IsMinorFactionHero = false;

            foreach (var perk in PerkObject.All)
            {
                hero.SetPerkValue(perk, true);
            }

            hero.ChangeState(Hero.CharacterStates.Active);

            Get(hero.CharacterObject).IsCustomCharacter = true;
            return(hero);
        }
 public static SkillObject FsmObjectPopup(GUIContent label, Skill fsm, SkillObject fsmObject, Type objectType)
 {
     EditorGUILayout.BeginHorizontal(new GUILayoutOption[0]);
     fsmObject = VariableEditor.DoFsmObjectPopup(label, fsm, fsmObject, objectType);
     VariableEditor.EndVariableEditor(fsmObject);
     return(fsmObject);
 }
Esempio n. 3
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 public static void GetRequiredFocusPointsToAddFocus(ref SkillObject skill, ref int __result)
 {
     if (BannerlordCheatsSettings.Instance.FreeFocusPointAssignment)
     {
         __result = 0;
     }
 }
 public SpellScript(int index, PlayerStats player = null, SkillObject source = null)
 {
     this.Index       = index;
     this.PlayerOwner = player;
     this.source      = source;
     SetSkill();
 }
        public static void Postfix(PartyBase party, StatExplainer explanation, ref int __result)
        {
            XmlNode settings = ClanTweakerSubModule.settings.xmlSettings.ChildNodes[1].SelectSingleNode("PartySizeSettings");

            bool flag;

            if (settings.SelectSingleNode("AffectClanParties").InnerText == "true")
            {
                flag = party.LeaderHero != null && (party.LeaderHero == Hero.MainHero || party.LeaderHero.Clan.Name == Hero.MainHero.Clan.Name);
            }
            else
            {
                flag = party.LeaderHero != null && party.LeaderHero == Hero.MainHero;
            }


            if (party.LeaderHero != null && party.LeaderHero == Hero.MainHero)
            {
                SkillObject leadership = SkillObject.FindFirst((SkillObject x) => x.Name.ToString() == "Leadership");
                SkillObject steward    = SkillObject.FindFirst((SkillObject x) => x.Name.ToString() == "Steward");

                int num = (int)Math.Ceiling((double)party.LeaderHero.GetSkillValue(leadership) * float.Parse(settings.SelectSingleNode("LeadershipBonus").InnerText) * 0.25f);
                __result += num;
                if (explanation != null)
                {
                    explanation.AddLine("Leadership bonus", (float)num, StatExplainer.OperationType.Add);
                }
                num       = (int)Math.Ceiling((double)party.LeaderHero.GetSkillValue(steward) * float.Parse(settings.SelectSingleNode("StewardBonus").InnerText) * 0.25f);
                __result += num;
                if (explanation != null)
                {
                    explanation.AddLine("Steward bonus", (float)num, StatExplainer.OperationType.Add);
                }
            }
        }
 public static void AddSkill(SkillObject skill)
 {
     if (!playerSkills.Contains(skill))
     {
         playerSkills.Add(skill);
     }
 }
Esempio n. 7
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        public void Execute(Unit caster, SkillCaster casterObj, BaseUnit target, SkillCastTarget targetObj,
                            CastAction castObj,
                            Skill skill, SkillObject skillObject, DateTime time, int Value1, int Value2, int Value3, int Value4)
        {
            if (caster is Character character)
            {
                character.DisabledSetPosition = true;

                character.SendPacket(
                    new SCLoadInstancePacket(
                        1,
                        character.WorldPosition.ZoneId,
                        character.WorldPosition.X,
                        character.WorldPosition.Y,
                        character.WorldPosition.Z,
                        0,
                        0,
                        0
                        )
                    );

                character.InstanceId    = 1; // TODO ....
                character.Position      = character.WorldPosition.Clone();
                character.WorldPosition = null;
            }
        }
Esempio n. 8
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    public void InitAttack(string attackName)
    {
        //could be a BUFF tho...
        Debug.Log("Init attack or buff");
        SkillObject attackSkillObject;

        skillDictionary.TryGetValue(attackName, out attackSkillObject);
        if (attackSkillObject != null && attackSkillObject.skillType == "ATTACK")
        {
            //then initialize isAttacking to true. our state will react to it.
            //but we need to pass our AttackState the skillObject.
            isAttacking        = true;
            currentSkillObject = attackSkillObject;
        }
        else if (attackSkillObject != null && attackSkillObject.skillType == "BUFF")
        {
            //wee need to trigger the BUFF state...how tho? well.. it can only transition to BUFF state from IDLEACTIVE
            //so idle active needs to be told to go to BUFF state.
            //just follow the same pattern for now...
            isBuffing          = true;
            currentSkillObject = attackSkillObject;
        }
        else
        {
            return;
        }
    }
Esempio n. 9
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 public SkillModel(SkillObject skillObject)
 {
     this.BaseValue      = skillObject.Value;
     this.Incrementvalue = skillObject.IncrementValue;
     this.ModifiedValue  = 0;
     this.Level          = 0;
 }
Esempio n. 10
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 static void AddSkillXpPrefix(Hero __instance, SkillObject skill, ref float xpAmount)
 {
     if (__instance != null && skill != null && __instance.HeroDeveloper != null && skill.GetName() != null && Hero.MainHero != null)
     {
         xpAmount *= SKILL_XP_MULTIPLIER;
     }
 }
 public static void SkillXPToAllPartyHeroes(SkillObject skill, int amount, bool IncluedMainHero)
 {
     if (MobileParty.MainParty.Army != null)
     {
         foreach (MobileParty party in MobileParty.MainParty.Army.Parties)
         {
             foreach (CharacterObject troop in party.MemberRoster.Troops)
             {
                 if (troop.IsHero && (troop.HeroObject != Hero.MainHero || IncluedMainHero))
                 {
                     troop.HeroObject.AddSkillXp(skill, amount);
                 }
             }
         }
     }
     else
     {
         foreach (var troop in MobileParty.MainParty.MemberRoster.Troops)
         {
             if (troop.IsHero && (troop.HeroObject != Hero.MainHero || IncluedMainHero))
             {
                 troop.HeroObject.AddSkillXp(skill, amount);
             }
         }
     }
 }
        public static int GetSkillTotalForParty(SkillObject skill)
        {
            int Sum = Hero.MainHero.GetSkillValue(skill);

            if (MobileParty.MainParty.Army != null)
            {
                foreach (MobileParty party in MobileParty.MainParty.Army.Parties)
                {
                    foreach (CharacterObject troop in party.MemberRoster.Troops)
                    {
                        if (troop.IsHero)
                        {
                            Sum += troop.HeroObject.GetSkillValue(skill);
                        }
                    }
                }
            }
            else
            {
                foreach (CharacterObject troop in MobileParty.MainParty.MemberRoster.Troops)
                {
                    if (troop.IsHero)
                    {
                        Sum += troop.HeroObject.GetSkillValue(skill);
                    }
                }
            }
            return(Sum);
        }
 public SkillLearningSelectorItemVM(SkillObject skill, bool isAvailable, string hint)
     : base("")
 {
     Skill              = skill;
     base.StringItem    = skill.Name.ToString();
     base.CanBeSelected = isAvailable;
 }
Esempio n. 14
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        public override void Apply(Unit caster, SkillCaster casterObj, BaseUnit target, SkillCastTarget targetObj,
                                   CastAction castObj,
                                   Skill skill, SkillObject skillObject, DateTime time)
        {
            _log.Debug("InteractionEffect, {0}", WorldInteraction);

            var classType = Type.GetType("AAEmu.Game.Models.Game.World.Interactions." + WorldInteraction);

            if (classType == null)
            {
                _log.Error("InteractionEffect, Unknown world interaction: {0}", WorldInteraction);
                return;
            }

            _log.Debug("InteractionEffect, Action: {0}", classType); // TODO help to debug...

            var action = (IWorldInteraction)Activator.CreateInstance(classType);

            action.Execute(caster, casterObj, target, targetObj, skill.Template.Id);

            if (caster is Character character)
            {
                character.Quests.OnInteraction(WorldInteraction);
            }
        }
Esempio n. 15
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 public void SetSecondarySkill(SkillObject secondarySkill)
 {
     //manaBar.color = Color.yellow;
     skillImage.sprite = secondarySkill.icon;
     skillImage.color  = secondarySkill.icon_color;
     manaBar.color     = secondarySkill.icon_color;
 }
Esempio n. 16
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 /**
  * Adds stats to the player using the data in the SkillObject.
  *
  */
 public void AddSkill(SkillObject skill)
 {
     if (Skills.ContainsKey(skill.name)) // Adds to the stack of skills
     {
         Skills[skill.name] = Skills[skill.name] + 1;
     }
     else
     {
         skillobjects.Add(skill);
         Skills.Add(skill.name, 1);
         if (skill.IsAbility)
         {
             abilityamount++;
             if (ability1 == "")
             {
                 SetAbility1(skill.name);
             }
             else if (ability2 == "")
             {
                 SetAbility2(skill.name);
             }
         }
     }
     AddSkillStats(skill, true);
     skillamount++;
 }
Esempio n. 17
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        public static bool OnHeroGainedSkillPrefix(Hero hero, SkillObject skill, bool hasNewPerk, int change = 1, bool shouldNotify = true)
        {
            if (!shouldNotify || !IDontCareMenu.Instance.IsFilterEnabled)
            {
                return(true);
            }

            var filterModeIndex = IDontCareMenu.Instance.OnHeroGainedSkillFilterMode.SelectedIndex;

            bool shouldPlayerCare;

            if (filterModeIndex == (int)FilterMode.OnlyMe)
            {
                shouldPlayerCare = hero == Hero.MainHero;
            }
            else
            {
                shouldPlayerCare = ShouldPlayerCare(IDontCareMenu.Instance.OnHeroGainedSkillFilterMode.SelectedIndex,
                                                    new List <IFaction>()
                {
                    hero?.MapFaction
                });
            }

            if (!shouldPlayerCare)
            {
                DebugLogNotificationIfEnabled("OnHeroLevelledUp");
            }

            return(shouldPlayerCare);
        }
Esempio n. 18
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        private void SetModifier(int amount, Hero hero, SkillObject skill, SkillObject flag, bool displayMessage = true, bool quickInformation = false)
        //Warning: SkillObject flag never used.
        {
            if (amount == 0)
            {
                if ((displayMessage || quickInformation) && hero.GetSkillValue(skill) > 0)
                {
                    TextObject textObject = GameTexts.FindText("str_CE_level_start");
                    textObject.SetTextVariable("SKILL", skill.Name);
                    textObject.SetTextVariable("HERO", hero.Name);

                    if (hero.GetSkillValue(skill) > 1)
                    {
                        if (displayMessage)
                        {
                            InformationManager.DisplayMessage(new InformationMessage(textObject.ToString(), Colors.Green));
                        }
                        if (quickInformation)
                        {
                            InformationManager.AddQuickInformation(textObject, 0, hero.CharacterObject, "event:/ui/notification/relation");
                        }
                    }
                }

                hero.SetSkillValue(skill, 0);
            }
            else
            {
                int currentValue = hero.GetSkillValue(skill);
                int valueToSet   = currentValue + amount;
                if (valueToSet < 1)
                {
                    valueToSet = 1;
                }
                hero.SetSkillValue(skill, valueToSet);

                if (!displayMessage && !quickInformation)
                {
                    return;
                }
                TextObject textObject = GameTexts.FindText("str_CE_level_skill");
                textObject.SetTextVariable("HERO", hero.Name);
                textObject.SetTextVariable("SKILL", skill.Name);

                textObject.SetTextVariable("NEGATIVE", amount >= 0 ? 0 : 1);
                textObject.SetTextVariable("PLURAL", amount >= 2 ? 1 : 0);

                textObject.SetTextVariable("SKILL_AMOUNT", Math.Abs(amount));
                textObject.SetTextVariable("TOTAL_AMOUNT", valueToSet);
                if (displayMessage)
                {
                    InformationManager.DisplayMessage(new InformationMessage(textObject.ToString(), Colors.Green));
                }

                if (quickInformation)
                {
                    InformationManager.AddQuickInformation(textObject, 0, hero.CharacterObject, "event:/ui/notification/relation");
                }
            }
        }
Esempio n. 19
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 public void import_info(SkillObject tmp)
 {
     this.FullInfo = tmp;
     this.id       = tmp.id;
     this.feat_no  = tmp.feat_no;
     this.is_ex    = (tmp.name.jp).Contains("EX");
 }
 public override (float killedSideMoraleChange, float killerSideMoraleChange) CalculateMoraleChangeAfterAgentKilled(
     Agent killedAgent,
     Agent killerAgent,
     SkillObject killerWeaponRelevantSkill)
 {
     return(0.0f, 0.0f);
 }
Esempio n. 21
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        internal void GainSkills(SkillObject skillObject, int amount, int chance, Hero hero = null)
        {
            if (MBRandom.Random.Next(30) >= chance)
            {
                return;
            }
            if (hero == null)
            {
                hero = Hero.MainHero;
            }

            try
            {
                hero.HeroDeveloper.AddSkillXp(skillObject, amount);
            }
            catch (Exception)
            {
                CECustomHandler.LogToFile("Failed to add to skill");
            }

            //TextObject textObject = new TextObject("{HERO} has learned {SKILL_AMOUNT} {SKILL} XP.", null);
            //textObject.SetTextVariable("HERO", Hero.MainHero.Name);
            //Hero.MainHero.AddSkillXp(skilltoget, 1f);
            //textObject.SetTextVariable("SKILL", skilltoget.Name);
            //textObject.SetTextVariable("SKILL_AMOUNT", amount);
            //InformationManager.DisplayMessage(new InformationMessage(textObject.ToString(), Colors.Green));
        }
Esempio n. 22
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        //private static float GetMultiplier()
        //{
        // if (Settings.Instance.HeroSkillExperienceOverrideMultiplierEnabled)
        //return Settings.Instance.HeroSkillExperienceMultiplier;
        //else
        //    return Math.Max(1, 0.0315769 * Math.Pow(skillLevel, 1.020743));
        //}

        static bool Prefix(Hero __instance, SkillObject skill, float xpAmount)
        {
            try
            {
                if (hdFieldInfo == null)
                {
                    GetFieldInfo();
                }

                HeroDeveloper hd = (HeroDeveloper)hdFieldInfo.GetValue(__instance);

                if (hd != null)
                {
                    if (xpAmount > 0)
                    {
                        float newXpAmount = (int)Math.Ceiling(xpAmount * Settings.Instance.HeroSkillExperienceMultiplier);
                        hd.AddSkillXp(skill, newXpAmount, true, true);
                    }
                    else
                    {
                        hd.AddSkillXp(skill, xpAmount, true, true);
                    }
                }
            }
            catch (Exception ex)
            {
                ModDebug.ShowError($"An exception occurred whilst trying to apply the hero xp multiplier.", "", ex);
            }
            return(false);
        }
Esempio n. 23
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    private void TryAttack()
    {
        for (int i = 0; i < skillObjects.Count; i++)
        {
            SkillObject skillObject = (SkillObject)skillObjects[i];

            Vector2 v = BattleUtils.PositionToGrid(skillObject.transform.position);

            ArrayList gameObjects = BattleControllor.GetGameObjectsByPosition(v);

            for (int j = 0; j < gameObjects.Count; j++)
            {
                Charactor c = (Charactor)gameObjects[j];

                if (c.GetType() != this.attackOne.GetType() && c.IsActive() == true)
                {
                    bool  crit   = BattleControllor.Crit(skillConfig.crit);
                    float damage = BattleControllor.Attack(attackOne.GetAttribute(), c.GetAttribute(), skillConfig.demageratio, skillConfig.b, crit);

                    c.ChangeHP(damage, crit);

                    if (c.GetAttribute().hp > 0)
                    {
                        c.PlayAttacked();
                    }
                    else
                    {
                        c.PlayDead();
                    }
                }
            }
        }
    }
Esempio n. 24
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        private static void AddSetPropertyAction()
        {
            Type actionType = ActionData.GetActionType("HutongGames.PlayMaker.Actions.SetProperty");

            if (actionType == null)
            {
                Dialogs.MissingAction("Set Property");
                return;
            }
            SkillStateAction fsmStateAction = SkillEditor.Builder.InsertAction(SkillEditorMacros.droppedOnState, actionType, SkillEditorMacros.droppedOnAction);
            FieldInfo        field          = actionType.GetField("targetProperty", 20);

            if (field != null)
            {
                FieldInfo     arg_6B_0    = field;
                object        arg_6B_1    = fsmStateAction;
                SkillProperty fsmProperty = new SkillProperty();
                SkillProperty arg_5E_0    = fsmProperty;
                SkillObject   fsmObject   = new SkillObject();
                fsmObject.set_Value(SkillEditorMacros.droppedObject);
                arg_5E_0.TargetObject   = fsmObject;
                fsmProperty.setProperty = true;
                arg_6B_0.SetValue(arg_6B_1, fsmProperty);
            }
            SkillEditor.SetFsmDirty(SkillEditorMacros.droppedOnFsm, true, false, true);
            SkillEditor.SaveActions(SkillEditorMacros.droppedOnFsm);
        }
        public override float[] GetDailyRecruitedPrisoners(MobileParty mainParty)
        {
            // Default Taleworlds values are { 1f, 0.5f, 0.3f, 0.2f, 0.1f, 0f, 0f }
            // Target values for an "average character" (used as reference) are:
            float[] referenceValues = new[] { 0.95f, 0.55f, 0.4f, 0.3f, 0.2f, 0.1f, 0.075f };

            const float ReferenceMorale         = 50f;
            float       moraleRecruitmentChange = (mainParty.Morale - ReferenceMorale) / (2 * ReferenceMorale); // 2 * to reduce scaling

            const float ReferenceCharisma      = 100f;
            SkillObject charismaSkill          = SkillObject.FindFirst((x) => { return(x.StringId == "Charm"); });
            float       leaderCharisma         = (float)mainParty.LeaderHero.GetSkillValue(charismaSkill);
            float       charmRecruitmentChange = (leaderCharisma - ReferenceCharisma) / (4 * ReferenceCharisma); // 4 * to reduce scaling

            float totalAdjustmentPercent = moraleRecruitmentChange + charmRecruitmentChange;

            InformationManager.DisplayMessage(new InformationMessage(string.Format("Chance to recruit adjustment: {0}%", totalAdjustmentPercent * 100f)));
            for (int troopTier = 0; troopTier < referenceValues.Length; ++troopTier)
            {
                referenceValues[troopTier] += totalAdjustmentPercent * referenceValues[troopTier];
                referenceValues[troopTier]  = Mathf.Clamp(referenceValues[troopTier], MinimumValues[troopTier], MaximumValues[troopTier]);
            }

            return(referenceValues);
        }
        public void Execute(Unit caster, SkillCaster casterObj, BaseUnit target, SkillCastTarget targetObj,
                            CastAction castObj, Skill skill, SkillObject skillObject, DateTime time, int Value1, int Value2, int Value3,
                            int Value4)
        {
            var owner     = (Character)caster;
            var skillData = (SkillItem)casterObj;

            var itemInfo = owner.Inventory.GetItem(skillData.ItemId);

            if (itemInfo == null || itemInfo.Count <= 0)
            {
                return;
            }

            var tasks = new List <ItemTask>
            {
                InventoryHelper.GetTaskAndRemoveItem(owner, itemInfo, 1)
            };

            owner.BmPoint += Value1;
            owner.SendPacket(new SCBmPointPacket(owner.BmPoint));
            owner.SendPacket(new SCItemTaskSuccessPacket(ItemTaskType.SkillReagents, tasks, new List <ulong>()));

            // TODO - LOYALT IS ACCOUNT WIDE
        }
 public static void CalculateLearningRate(Hero hero, SkillObject skill, StatExplainer explainer, ref float __result)
 {
     if (hero?.IsHumanPlayerCharacter ?? false)
     {
         __result *= BannerlordCheatsSettings.Instance.LearningRateMultiplier;
     }
 }
Esempio n. 28
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 static bool Prefix(Hero __instance, SkillObject skill, int xpAmount)
 {
     try
     {
         HeroDeveloper hd = (HeroDeveloper)(typeof(Hero).GetField("_heroDeveloper", System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.NonPublic).GetValue(__instance));
         if (hd != null)
         {
             if (xpAmount > 0)
             {
                 double multiplier  = GetMultiplier(__instance.GetSkillValue(skill));
                 int    newXpAmount = (int)Math.Ceiling(xpAmount * multiplier);
                 hd.AddSkillXp(skill, newXpAmount);
             }
             else
             {
                 hd.AddSkillXp(skill, xpAmount);
             }
         }
     }
     catch (Exception ex)
     {
         ModDebug.ShowError($"An exception occurred whilst trying to apply the hero xp multiplier.", "", ex);
     }
     return(false);
 }
Esempio n. 29
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        static bool Prefix(Hero __instance, SkillObject skill, float xpAmount)
        {
            try
            {
                if (hdFieldInfo == null)
                {
                    GetFieldInfo();
                }

                HeroDeveloper hd = (HeroDeveloper)hdFieldInfo !.GetValue(__instance);

                if (!(BannerlordTweaksSettings.Instance is { } settings))
                {
                    return(true);
                }

                if (hd != null)
                {
                    if (xpAmount > 0)
                    {
                        if (settings.HeroSkillExperienceMultiplierEnabled && hd.Hero.IsHumanPlayerCharacter)
                        {
                            if (settings.PerSkillBonusEnabled)
                            {
                                float PerSkillBonus = GetPerSkillBonus(skill, xpAmount);
                                xpAmount = PerSkillBonus;
                            }
                            float newXpAmount = (int)Math.Ceiling(xpAmount * settings.HeroSkillExperienceMultiplier);
                            hd.AddSkillXp(skill, newXpAmount, true, true);
                        }
                        else if (settings.CompanionSkillExperienceMultiplierEnabled && !hd.Hero.IsHumanPlayerCharacter &&
                                 (hd.Hero.Clan == Hero.MainHero.Clan))
                        {
                            if (settings.PerSkillBonusEnabled)
                            {
                                float PerSkillBonus = GetPerSkillBonus(skill, xpAmount);
                                xpAmount = PerSkillBonus;
                            }
                            float newXpAmount = (int)Math.Ceiling(xpAmount * settings.CompanionSkillExperienceMultiplier);
                            hd.AddSkillXp(skill, newXpAmount, true, true);
                        }

                        else
                        {
                            hd.AddSkillXp(skill, xpAmount, true, true);
                        }
                    }
                    else
                    {
                        hd.AddSkillXp(skill, xpAmount, true, true);
                    }
                }
            }
            catch (Exception ex)
            {
                DebugHelpers.ShowError("An exception occurred while trying to apply the hero xp multiplier.", "", ex);
            }
            return(false);
        }
Esempio n. 30
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    protected override void SpawnObject()
    {
        if (TheCaster.gameObject.GetComponent <NPC>() != null || Target.GetComponent <NPC>() != null)
        {
            switch (HealingType)
            {
            case HealType.Projectile:
            {
                GameObject newProjectile = Instantiate(SkillObject, SourceLocation.position, npc.transform.rotation);
                newProjectile.GetComponent <Projectile>().target  = Target;
                newProjectile.GetComponent <Projectile>().HParent = this;
                newProjectile.GetComponent <Projectile>().speed   = speed;
                break;
            }

            case HealType.Strom:
            {
                SkillObject.GetComponent <ParticleCollisionInstance>().HParent  = this;
                SkillObject.GetComponent <ParticleCollisionInstance>().Targeter = Target;
                break;
            }

            case HealType.LavaGround:
            {
                SkillObject.GetComponent <OffanceGroundDmg>().HskillStat = this;
                SkillObject.GetComponent <OffanceGroundDmg>().father     = TheCaster;
                SkillObject.GetComponent <OffanceGroundDmg>().Duraion    = Duraion;
                SkillObject.GetComponent <OffanceGroundDmg>().DMGTicks   = DMGTick;
                break;
            }

            case HealType.PricingShot:
            {
                SkillObject.GetComponent <PricingProjectile>().speed       = speed;
                SkillObject.GetComponent <PricingProjectile>().hit         = EfectOnHit;
                SkillObject.GetComponent <PricingProjectile>().flash       = SpawnParticles;
                SkillObject.GetComponent <PricingProjectile>().father      = TheCaster;
                SkillObject.GetComponent <PricingProjectile>().healingStat = this;
                break;
            }

            case HealType.BouncingProjectile:
            {
                SkillObject.GetComponent <BouncingProjectile>().bounceTime   = BouncingTimes;
                SkillObject.GetComponent <BouncingProjectile>().speed        = speed;
                SkillObject.GetComponent <BouncingProjectile>().father       = TheCaster;
                SkillObject.GetComponent <BouncingProjectile>().HealingStat  = this;
                SkillObject.GetComponent <BouncingProjectile>().AreaOfEffect = BouncingSearchAOE;
                break;
            }

            case HealType.None:
            {
                SkillAbility(Target);
                break;
            }
            }
        }
    }