public void Setting(int IList) { //가데이터 m_iIndex = IList; string Class = Util.ConvertToString(UserInfo.instance.CompanionList[IList].ReturnData(CHARACTER_DATA.CHAR_CLASS_TYPE)); string Index = Util.ConvertToString(UserInfo.instance.CompanionList[IList].ReturnData(CHARACTER_DATA.CHAR_INDEX)); if (m_eType == CHARACTER_SKILL_TYPE.CHAR_ATTACK) { m_SkillIcon.spriteName = Class + Index + "_Normal"; } else { m_SkillIcon.spriteName = Class + Index + "_Skill"; } m_CallBack = null; }
public void Setting(SkillIconCallBack Call) { m_CallBack = Call; }