Exemple #1
0
    public void Setting(int IList)
    {
        //가데이터
        m_iIndex = IList;
        string Class = Util.ConvertToString(UserInfo.instance.CompanionList[IList].ReturnData(CHARACTER_DATA.CHAR_CLASS_TYPE));
        string Index = Util.ConvertToString(UserInfo.instance.CompanionList[IList].ReturnData(CHARACTER_DATA.CHAR_INDEX));

        if (m_eType == CHARACTER_SKILL_TYPE.CHAR_ATTACK)
        {
            m_SkillIcon.spriteName = Class + Index + "_Normal";
        }
        else
        {
            m_SkillIcon.spriteName = Class + Index + "_Skill";
        }
        m_CallBack = null;
    }
Exemple #2
0
 public void Setting(SkillIconCallBack Call)
 {
     m_CallBack = Call;
 }