Esempio n. 1
0
    /* Helpers. */

    private void animate()

    /* Slide an image of the cued skill (which, presumably, was just used) into view.
     *
     * https://easings.net/ has info on the Ease values.
     */
    {
        // Start it in the correct state (off screen and transparent).
        reset();

        /* Set the image to be the used skill. */
        Sprite skillIcon = SkillButton.getIconByName(fightState.cuedSkill.iconName);

        skillImage.sprite = skillIcon;

        /* Fade+move it into view and then out.
         *
         * The fade-in gets to opaque quickly, with OutQuad.
         * The fade-out stays opaque longer, with InQuad.
         * The move-in wiggles, with OutElastic.
         * The move-out goes down briefly then up quickly, with InBack and faraway target.
         */
        Sequence seq = DOTween.Sequence();
        // Fade the skill background.
        Sequence backgroundFadeSeq = DOTween.Sequence()
                                     .Append(skillBackground.DOFade(1, inDuration).SetEase(Ease.OutQuad))
                                     .AppendInterval(stayDuration)
                                     .Append(skillBackground.DOFade(0, outDuration).SetEase(Ease.InQuad));
        // Fade the skill image.
        Sequence imageFadeSeq = DOTween.Sequence()
                                .Append(skillImage.DOFade(1, inDuration).SetEase(Ease.OutQuad))
                                .AppendInterval(stayDuration)
                                .Append(skillImage.DOFade(0, outDuration).SetEase(Ease.InQuad));
        // Movement.
        Sequence moveSeq = DOTween.Sequence()
                           .Append(
            rect
            .DOAnchorPosY(-200, inDuration)
            .SetEase(Ease.OutElastic, moveInAmplitude, moveInPeriod)
            )
                           .AppendInterval(stayDuration)
                           .Append(
            rect
            .DOAnchorPosY(10000, outDuration)
            .SetEase(Ease.InBack, moveOutOvershoot)
            );

        // Combine them all.
        seq.Insert(0, backgroundFadeSeq);
        seq.Insert(0, imageFadeSeq);
        seq.Insert(0, moveSeq);

        currentTween = seq;
    }