Esempio n. 1
0
    public void GenerateAbilityList(Actor actor, List <IUseable> skills)
    {
        this.gameObject.SetActive(true);

        foreach (IUseable skill in skills)
        {
            SkillButton temp = GameObject.Instantiate <SkillButton>(abilityButton, contentTransform.contentTransform);
            temp.InitButton(skill, tooltippanel);
            temp.ChangeText(skill.GetName());
            temp.button.onClick.AddListener(delegate { SkillClicked(skill, actor); });
            contentTransform.AddToList(temp);

            temp.button.interactable = (skill.CanPayCost(actor) &&
                                        actor.actorData.cooldownMap.IsSKillOnCooldown(skill.GetKey()) == false);
        }

        maxIndex = skills.Count - 1;

        if (maxIndex > 0)
        {
            AdjustMenu(0);
        }
    }
Esempio n. 2
0
    // Start is called before the first frame update
    void Start()
    {
        SetBossHealthSlider(1f);

        //Set the player's button image. It won't have any other functionality
        PlayerHealerButton.faceReferences = TeammateFacesList[TeammateFacesList.Count - 1];
        PlayerHealerButton.SetButtonImageFromMood(TeamMateMood.NEUTRAL);

        for (int s = 0; s < TOTAL_SKILLS; s++)
        {
            SkillButton skillButton = Instantiate(skillButtonPrefab);
            skillButton.transform.SetParent(skillButtonParent, false);
            skillButton.skill = gameController.Healer.GetSkillByType((SkillType)s);
            skillButton.playerHealerButton = PlayerHealerButton;
            skillButton.InitButton(s);
            skillButtons.Add(skillButton);

            int index = s; //Need to manually seperate the index
            skillButton.uiButton.onClick.AddListener(delegate { OnSkillButtonPressed(index); });
        }

        for (int t = 0, count = gameController.TeamMates.Count; t < count; t++)
        {
            TeamMateButton tmButton = Instantiate(teamMateButtonPrefab);
            tmButton.transform.SetParent(teamMateButtonParent, false);
            tmButton.teamMate       = gameController.TeamMates[t];
            tmButton.faceReferences = TeammateFacesList[t];
            tmButton.InitButton(t);
            teamMateButtons.Add(tmButton);

            int index = t;  //Need to manually seperate the index
            tmButton.uiButton.onClick.AddListener(delegate { OnTeamMateButtonPressed(index); });
        }

        WinScreen.SetActive(false);
        LoseScreen.SetActive(false);
    }