Esempio n. 1
0
 public void Dispatch(T sender, SkillBridge.Message.NetMessageRequest message)
 {
     if (message.userRegister != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.userRegister);
     }
     if (message.userLogin != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.userLogin);
     }
     if (message.createChar != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.createChar);
     }
     if (message.gameEnter != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.gameEnter);
     }
     if (message.gameLeave != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.gameLeave);
     }
     if (message.mapCharacterEnter != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.mapCharacterEnter);
     }
     if (message.mapEntitySync != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.mapEntitySync);
     }
     if (message.mapTeleportReq != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.mapTeleportReq);
     }
 }
Esempio n. 2
0
 public void Dispatch(T sender, SkillBridge.Message.NetMessageRequest message)
 {
     if (message.userRegister != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.userRegister);
     }
     if (message.userLogin != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.userLogin);
     }
     if (message.createChar != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.createChar);
     }
     if (message.gameEnter != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.gameEnter);
     }
     if (message.gameLeave != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.gameLeave);
     }
     if (message.mapCharacterEnter != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.mapCharacterEnter);
     }
     if (message.mapEntitySync != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.mapEntitySync);
     }
     if (message.mapTeleport != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.mapTeleport);
     }
     if (message.Firstrequest != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.Firstrequest);
     }
     if (message.itemBuy != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.itemBuy);
     }
     if (message.itemEquip != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.itemEquip);
     }
     if (message.questAccept != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.questAccept);
     }
     if (message.questSubmit != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.questSubmit);
     }
 }
Esempio n. 3
0
 public void Dispatch(T sender, SkillBridge.Message.NetMessageRequest message)
 {
     if (message.userRegister != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.userRegister);
     }
     if (message.userLogin != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.userLogin);
     }
     if (message.createChar != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.createChar);
     }
     if (message.gameEnter != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.gameEnter);
     }
     if (message.gameLeave != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.gameLeave);
     }
     if (message.mapCharacterEnter != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.mapCharacterEnter);
     }
     if (message.mapEntitySync != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.mapEntitySync);
     }
     if (message.mapTeleport != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.mapTeleport);
     }
     if (message.itemBuy != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.itemBuy);
     }
     if (message.itemEquip != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.itemEquip);
     }
     if (message.questAccept != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.questAccept);
     }
     if (message.questSubmit != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.questSubmit);
     }
     if (message.friendAddReq != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.friendAddReq);
     }
     if (message.friendAddRes != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.friendAddRes);
     }
     if (message.friendList != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.friendList);
     }
     if (message.friendRemove != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.friendRemove);
     }
     if (message.teamInviteReq != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.teamInviteReq);
     }
     if (message.teamInviteRes != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.teamInviteRes);
     }
     if (message.teamInfo != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.teamInfo);
     }
     if (message.teamLeave != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.teamLeave);
     }
     if (message.guildCreate != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.guildCreate);
     }
     if (message.guildJoinReq != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.guildJoinReq);
     }
     if (message.guildJoinRes != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.guildJoinRes);
     }
     if (message.Guild != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.Guild);
     }
     if (message.guildLeave != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.guildLeave);
     }
     if (message.guildList != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.guildList);
     }
     if (message.guildAdmin != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.guildAdmin);
     }
     if (message.Chat != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.Chat);
     }
     if (message.skillCast != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.skillCast);
     }
 }
Esempio n. 4
0
 public void Dispatch(T sender, SkillBridge.Message.NetMessageRequest message)
 {
     if (message.userRegister != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.userRegister);
     }
     if (message.userLogin != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.userLogin);
     }
     if (message.createChar != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.createChar);
     }
     if (message.gameEnter != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.gameEnter);
     }
     if (message.gameLeave != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.gameLeave);
     }
     if (message.mapCharacterEnter != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.mapCharacterEnter);
     }
     if (message.mapEntitySync != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.mapEntitySync);
     }
     if (message.mapTeleport != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.mapTeleport);
     }
     if (message.itemBuyRequest != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.itemBuyRequest);
     }
     if (message.itemSellRequest != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.itemSellRequest);
     }
     if (message.equipRequest != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.equipRequest);
     }
     if (message.questAcceptRequest != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.questAcceptRequest);
     }
     if (message.questListRequest != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.questListRequest);
     }
     if (message.questSubmitRequest != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.questSubmitRequest);
     }
     if (message.messageReplyRequest != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.messageReplyRequest);
     }
     if (message.messageListRequest != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.messageListRequest);
     }
     if (message.messageSendRequest != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.messageSendRequest);
     }
     if (message.messageTargetInfoRequest != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.messageTargetInfoRequest);
     }
     if (message.friendList != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.friendList);
     }
     if (message.friendRemove != null)
     {
         MessageDistributer <T> .Instance.RaiseEvent(sender, message.friendRemove);
     }
 }