public void Dispatch(T sender, SkillBridge.Message.NetMessageRequest message) { if (message.userRegister != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.userRegister); } if (message.userLogin != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.userLogin); } if (message.createChar != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.createChar); } if (message.gameEnter != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.gameEnter); } if (message.gameLeave != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.gameLeave); } if (message.mapCharacterEnter != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.mapCharacterEnter); } if (message.mapEntitySync != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.mapEntitySync); } if (message.mapTeleportReq != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.mapTeleportReq); } }
public void Dispatch(T sender, SkillBridge.Message.NetMessageRequest message) { if (message.userRegister != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.userRegister); } if (message.userLogin != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.userLogin); } if (message.createChar != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.createChar); } if (message.gameEnter != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.gameEnter); } if (message.gameLeave != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.gameLeave); } if (message.mapCharacterEnter != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.mapCharacterEnter); } if (message.mapEntitySync != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.mapEntitySync); } if (message.mapTeleport != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.mapTeleport); } if (message.Firstrequest != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.Firstrequest); } if (message.itemBuy != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.itemBuy); } if (message.itemEquip != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.itemEquip); } if (message.questAccept != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.questAccept); } if (message.questSubmit != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.questSubmit); } }
public void Dispatch(T sender, SkillBridge.Message.NetMessageRequest message) { if (message.userRegister != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.userRegister); } if (message.userLogin != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.userLogin); } if (message.createChar != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.createChar); } if (message.gameEnter != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.gameEnter); } if (message.gameLeave != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.gameLeave); } if (message.mapCharacterEnter != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.mapCharacterEnter); } if (message.mapEntitySync != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.mapEntitySync); } if (message.mapTeleport != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.mapTeleport); } if (message.itemBuy != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.itemBuy); } if (message.itemEquip != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.itemEquip); } if (message.questAccept != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.questAccept); } if (message.questSubmit != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.questSubmit); } if (message.friendAddReq != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.friendAddReq); } if (message.friendAddRes != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.friendAddRes); } if (message.friendList != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.friendList); } if (message.friendRemove != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.friendRemove); } if (message.teamInviteReq != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.teamInviteReq); } if (message.teamInviteRes != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.teamInviteRes); } if (message.teamInfo != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.teamInfo); } if (message.teamLeave != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.teamLeave); } if (message.guildCreate != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.guildCreate); } if (message.guildJoinReq != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.guildJoinReq); } if (message.guildJoinRes != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.guildJoinRes); } if (message.Guild != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.Guild); } if (message.guildLeave != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.guildLeave); } if (message.guildList != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.guildList); } if (message.guildAdmin != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.guildAdmin); } if (message.Chat != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.Chat); } if (message.skillCast != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.skillCast); } }
public void Dispatch(T sender, SkillBridge.Message.NetMessageRequest message) { if (message.userRegister != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.userRegister); } if (message.userLogin != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.userLogin); } if (message.createChar != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.createChar); } if (message.gameEnter != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.gameEnter); } if (message.gameLeave != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.gameLeave); } if (message.mapCharacterEnter != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.mapCharacterEnter); } if (message.mapEntitySync != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.mapEntitySync); } if (message.mapTeleport != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.mapTeleport); } if (message.itemBuyRequest != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.itemBuyRequest); } if (message.itemSellRequest != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.itemSellRequest); } if (message.equipRequest != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.equipRequest); } if (message.questAcceptRequest != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.questAcceptRequest); } if (message.questListRequest != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.questListRequest); } if (message.questSubmitRequest != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.questSubmitRequest); } if (message.messageReplyRequest != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.messageReplyRequest); } if (message.messageListRequest != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.messageListRequest); } if (message.messageSendRequest != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.messageSendRequest); } if (message.messageTargetInfoRequest != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.messageTargetInfoRequest); } if (message.friendList != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.friendList); } if (message.friendRemove != null) { MessageDistributer <T> .Instance.RaiseEvent(sender, message.friendRemove); } }