Esempio n. 1
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    public ArcherPassive4(int level, SkillArcher set) : base(set)
    {
        targetNum = 1;
        targetTag = TARGETTAG.FRIENDALL;
        type      = SKILLTYPE.PAS;
        image     = "battle/Archer/Skill/ArcherPassive4";
        name      = "finishAttack";
        explain   = "";

        this.level = level;
        coef       = 1;
    }
Esempio n. 2
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    public ArcherPassive5(int level, SkillArcher set) : base(set)
    {
        targetNum = 1;
        targetTag = TARGETTAG.FRIENDALL;
        type      = SKILLTYPE.PAS;
        image     = "battle/Archer/Skill/ArcherPassive5";
        name      = "concentratedFire";
        explain   = "";

        this.level = level;
        coef       = 1;
    }
Esempio n. 3
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    public ArcherPassive2(int level, SkillArcher set) : base(set)
    {
        targetNum = 1;
        targetTag = TARGETTAG.FRIENDALL;
        type      = SKILLTYPE.PAS;
        image     = "battle/Archer/Skill/ArcherPassive2";
        name      = "capturingWeakness";
        explain   = "";

        this.level = level;
        coef       = 1;
    }
Esempio n. 4
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    public ArcherPassive3(int level, SkillArcher set) : base(set)
    {
        targetNum = 1;
        targetTag = TARGETTAG.SELF;
        type      = SKILLTYPE.PAS;
        image     = "battle/Archer/Skill/ArcherPassive3";
        name      = "headStart";
        explain   = "";

        this.level = level;
        coef       = 1;
    }
Esempio n. 5
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    public ArcherPassive1(int level, SkillArcher set) : base(set)
    {
        targetNum = 1;
        targetTag = TARGETTAG.SELF;
        type      = SKILLTYPE.PAS;
        image     = "battle/Archer/Skill/ArcherPassive1";
        name      = "Sharp-eye (Ver.Archer)";
        explain   = "";

        this.level = level;
        coef       = 1;
    }
Esempio n. 6
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    public ArcherPassive2(int level, SkillArcher set) : base(set)
    {
        targetNum = 1;
        targetTag = TARGETTAG.FRIENDALL;
        type      = SKILLTYPE.PAS;
        image     = "battle/Archer/Skill/ArcherPassive2";
        name      = "Capturing Weakness";
        explain   = "";

        this.level = level;
        coef       = 1;


        debuff  = new List <Buff>();
        friends = new List <BattleChar>();
    }
Esempio n. 7
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    public ArcherActive5(int level, SkillArcher set) : base(set)
    {
        targetNum = 1;
        targetTag = TARGETTAG.ENEMY;
        type      = SKILLTYPE.ACT;
        image     = "battle/Archer/Skill/ArcherActive5";
        name      = "magicShot";
        explain   = "";

        this.level = level;
        coef       = 1;

        basicMana = 6;
        incMana   = 3;

        key = "act5";
    }
Esempio n. 8
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    public ArcherActive4(int level, SkillArcher set) : base(set)
    {
        targetNum = 1;
        targetTag = TARGETTAG.ENEMY;
        type      = SKILLTYPE.ACT;
        image     = "battle/Archer/Skill/ArcherActive4";
        name      = "bleedingShot";
        explain   = "";

        this.level = level;
        coef       = 1;

        basicMana = 6;
        incMana   = 4;

        key = "act4";

        enemies = new List <BattleChar>();
        skills  = new List <Bleed>();
    }
Esempio n. 9
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    //public new SkillArcher set;

    public ArcherActives(SkillArcher set) : base(set)
    {
    }
Esempio n. 10
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 public ArcherPassives(SkillArcher set) : base(set)
 {
 }