public ArcherPassive4(int level, SkillArcher set) : base(set) { targetNum = 1; targetTag = TARGETTAG.FRIENDALL; type = SKILLTYPE.PAS; image = "battle/Archer/Skill/ArcherPassive4"; name = "finishAttack"; explain = ""; this.level = level; coef = 1; }
public ArcherPassive5(int level, SkillArcher set) : base(set) { targetNum = 1; targetTag = TARGETTAG.FRIENDALL; type = SKILLTYPE.PAS; image = "battle/Archer/Skill/ArcherPassive5"; name = "concentratedFire"; explain = ""; this.level = level; coef = 1; }
public ArcherPassive2(int level, SkillArcher set) : base(set) { targetNum = 1; targetTag = TARGETTAG.FRIENDALL; type = SKILLTYPE.PAS; image = "battle/Archer/Skill/ArcherPassive2"; name = "capturingWeakness"; explain = ""; this.level = level; coef = 1; }
public ArcherPassive3(int level, SkillArcher set) : base(set) { targetNum = 1; targetTag = TARGETTAG.SELF; type = SKILLTYPE.PAS; image = "battle/Archer/Skill/ArcherPassive3"; name = "headStart"; explain = ""; this.level = level; coef = 1; }
public ArcherPassive1(int level, SkillArcher set) : base(set) { targetNum = 1; targetTag = TARGETTAG.SELF; type = SKILLTYPE.PAS; image = "battle/Archer/Skill/ArcherPassive1"; name = "Sharp-eye (Ver.Archer)"; explain = ""; this.level = level; coef = 1; }
public ArcherPassive2(int level, SkillArcher set) : base(set) { targetNum = 1; targetTag = TARGETTAG.FRIENDALL; type = SKILLTYPE.PAS; image = "battle/Archer/Skill/ArcherPassive2"; name = "Capturing Weakness"; explain = ""; this.level = level; coef = 1; debuff = new List <Buff>(); friends = new List <BattleChar>(); }
public ArcherActive5(int level, SkillArcher set) : base(set) { targetNum = 1; targetTag = TARGETTAG.ENEMY; type = SKILLTYPE.ACT; image = "battle/Archer/Skill/ArcherActive5"; name = "magicShot"; explain = ""; this.level = level; coef = 1; basicMana = 6; incMana = 3; key = "act5"; }
public ArcherActive4(int level, SkillArcher set) : base(set) { targetNum = 1; targetTag = TARGETTAG.ENEMY; type = SKILLTYPE.ACT; image = "battle/Archer/Skill/ArcherActive4"; name = "bleedingShot"; explain = ""; this.level = level; coef = 1; basicMana = 6; incMana = 4; key = "act4"; enemies = new List <BattleChar>(); skills = new List <Bleed>(); }
//public new SkillArcher set; public ArcherActives(SkillArcher set) : base(set) { }
public ArcherPassives(SkillArcher set) : base(set) { }