Esempio n. 1
0
    /// <summary>
    /// create <sidePatternNumer>(=10) side patterns and set to disabled, for save
    /// </summary>
    void CreateSidePattern()
    {
        for (int i = 0; i < sidePatternNumber; ++i)
        {
            GameObject sideObj = Instantiate(SidePatternPrefab) as GameObject;
            sideObj.transform.SetParent(sidePanel.transform);
            sideObj.transform.localScale    = Vector3.one;
            sideObj.transform.localPosition = Vector3.zero;
            sideObj.transform.localRotation = Quaternion.identity;
            sideObj.name = "side" + i.ToString();
            sideObj.SetActive(false);

            SidePattern pattern = sideObj.GetComponent <SidePattern>();

            sidePatternList.Add(pattern);
        }
    }
Esempio n. 2
0
 public Side(SidePattern sidePattern, int pattern)
 {
     SidePattern = sidePattern;
     Pattern     = pattern;
 }