/// <summary> /// create <sidePatternNumer>(=10) side patterns and set to disabled, for save /// </summary> void CreateSidePattern() { for (int i = 0; i < sidePatternNumber; ++i) { GameObject sideObj = Instantiate(SidePatternPrefab) as GameObject; sideObj.transform.SetParent(sidePanel.transform); sideObj.transform.localScale = Vector3.one; sideObj.transform.localPosition = Vector3.zero; sideObj.transform.localRotation = Quaternion.identity; sideObj.name = "side" + i.ToString(); sideObj.SetActive(false); SidePattern pattern = sideObj.GetComponent <SidePattern>(); sidePatternList.Add(pattern); } }
public Side(SidePattern sidePattern, int pattern) { SidePattern = sidePattern; Pattern = pattern; }