Esempio n. 1
0
        /// <summary>
        /// 是否存在线shp
        /// </summary>
        /// <param name="lyr"></param>
        /// <returns></returns>
        private bool ShpLineLyrExits(ShpLineLayer lyr)
        {
            ShpLineLayerList lst = ShpLineConfig.ReadConfigFile();

            if (lst == null || lst.Count == 0)
            {
                return(false);
            }
            foreach (var item in lst.LayerList)
            {
                if (item.LayerName == lyr.LayerName)
                {
                    return(true);
                }
            }
            return(false);
        }
Esempio n. 2
0
        /// <summary>
        /// 将制定路径的shp文件加载到图层管理
        /// </summary>
        /// <param name="filePath"></param>
        public void AddShpLineLayerByPath(string filePath)
        {
            ShpLineLayer layer = LayerLoader.LoadLineShpDefault(filePath);

            this.AddShpLineLayer(layer);
            NodeModel model = new NodeModel();

            model.PNode      = advTreeMain.Nodes[0].Name;
            model.NodeName   = layer.LayerName;
            model.ShowCheck  = true;
            model.ImageIndex = 2;
            model.NodeId     = Guid.NewGuid().ToString();
            model.CanRemove  = true;
            model.Path       = filePath;
            model.BigType    = GeometryBigType.Line;
            advTreeMain.Nodes[0].Nodes.Add(CreateNode(model));
        }
Esempio n. 3
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        /// <summary>
        /// 输入主沟道
        /// </summary>
        /// <param name="lineLayerPath"></param>
        /// <returns></returns>
        public static ShpLineLayer LoadLineShpDefault(string lineLayerPath)
        {
            ShpLineLayer layer = new ShpLineLayer();

            layer.BeginLevelSize        = 2.25f;
            layer.LayerName             = Path.GetFileNameWithoutExtension(lineLayerPath);
            layer.LevelNum              = 12;
            layer.ShpLayerPath          = lineLayerPath;
            layer.Symbols.SymbolType    = ShpSymbolType.DefaultSymbol;
            layer.Symbols.DefaultSymbol = new LineSymbol
            {
                LineColor = Color.DeepSkyBlue,
                LineWidth = 1.5f,
                Opacity   = 255
            };
            layer.Visible = true;
            return(layer);
        }
Esempio n. 4
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        private void AddShpLineLayer(ShpLineLayer lineLyr)
        {
            string name = lineLyr.LayerName;
            //图层去重
            NodeModel checkModel = _projectModel.Nodes.Where(t => t.PNode == Guids.TCGL && t.NodeName == name).FirstOrDefault();

            if (checkModel != null)
            {
                MsgBox.ShowInfo("当前名称的图层已经存在,请重命名或者导入其他数据");
                return;
            }
            string path = lineLyr.ShpLayerPath;

            if (this.ShpLineLyrExits(lineLyr))
            {
                ShpLineConfig.DeleteLayer(lineLyr.LayerName);
                _shpLoader.LineLyrList.Remove(lineLyr.LayerName);
                this.DeleteLayerByName(lineLyr.LayerName);
            }
            ShpLineConfig.AppendLayer(lineLyr);
            _shpLoader.LoadShpLineLayer(lineLyr);
        }
Esempio n. 5
0
        /// <summary>
        /// 保存矢量数据(有BUG!)
        /// </summary>
        private void SaveLayerConfig()
        {
            //保存矢量图层信息
            foreach (Node node in advTreeMain.Nodes[0].Nodes)
            {
                NodeModel model = node.Tag as NodeModel;
                if (model != null)
                {
                    //矢量文件
                    if (model.ImageIndex == 2)
                    {
                        switch (model.BigType)
                        {
                        case GeometryBigType.Line:
                            ShpLineLayerList lineList = ShpLineConfig.ReadConfigFile();
                            if (lineList != null)
                            {
                                for (int i = 0; i < lineList.Count; i++)
                                {
                                    ShpLineLayer lyr = lineList[i];
                                    if (lyr.LayerName == model.NodeName)
                                    {
                                        lyr.Visible = node.Checked;
                                        ShpLineConfig.UpdateLayer(model.NodeName, lyr);
                                        break;
                                    }
                                }
                            }
                            break;

                        case GeometryBigType.None:
                            break;

                        case GeometryBigType.Point:
                            if (_shpLoader.PntLyrList != null)
                            {
                                for (int i = 0; i < _shpLoader.PntLyrList.Count; i++)
                                {
                                    ShpPointLayer lyr = _shpLoader.PntLyrList[i];
                                    if (lyr.LayerName == model.NodeName)
                                    {
                                        lyr.Visible = node.Checked;
                                        ShpPointConfig.UpdateLayer(model.NodeName, lyr);
                                        break;
                                    }
                                }
                            }
                            break;

                        case GeometryBigType.Polygon:
                            if (_shpLoader.PolyLyrList != null)
                            {
                                for (int i = 0; i < _shpLoader.PolyLyrList.Count; i++)
                                {
                                    ShpPolygonLayer lyr = _shpLoader.PolyLyrList[i];
                                    if (lyr.LayerName == model.NodeName)
                                    {
                                        lyr.Visible = node.Checked;
                                        ShpPolygonConfig.UpdateLayer(model.NodeName, lyr);
                                        break;
                                    }
                                }
                            }
                            break;

                        default:
                            break;
                        }
                    }
                }
            }
        }