Esempio n. 1
0
 public override void _Process(float delta)
 {
     if (canBeTalkedTo && Input.IsActionJustPressed("Continue") && !GameData.isPlayerTalking)
     {
         ShopMenu.StartShop(starterText, speakerName, itemsToSell);
         GameData.isPlayerTalking = true;
     }
 }