void Start() { //实例化商城数据对象 shopData = new ShopData(); //加载xml shopData.ReadXMLByPath(xmlPath); shopData.ReadScoreAndGold(savePath); ui_ShopItem = Resources.Load <GameObject>("UI/ShopItem"); m_StartUIManager = GameObject.Find("UI Root").GetComponent <StartUIManager>(); //按钮事件绑定 leftButton = GameObject.Find("LeftButton"); UIEventListener.Get(leftButton).onClick = LeftButtonClick; rightButton = GameObject.Find("RightButton"); UIEventListener.Get(rightButton).onClick = RightButtonClick; //同步UI与XML的数据 starNum = GameObject.Find("Star/StarNum").GetComponent <UILabel>(); scoreNum = GameObject.Find("Score/ScoreNum").GetComponent <UILabel>(); //读取PlayerPrefs中的新的最高分 int temHighestScore = PlayerPrefs.GetInt("HighestScore", 0); if (temHighestScore > shopData.highScore) { //更新UI UpdateUIHighestScore(temHighestScore); //更新XML,存储新的最高分 shopData.UpdateXMLData(savePath, "HeightScore", temHighestScore.ToString()); //清空PlayerPrefs PlayerPrefs.SetInt("HeightScore", 0); } else { //更新UI UpdateUIHighestScore(shopData.highScore); } //读取PlayerPrefs中的金币数 int tempGold = PlayerPrefs.GetInt("GoldNum", 0); if (tempGold > 0) { int gold = shopData.goldCount + tempGold; //更新UI UpdateUIGold(gold); //更新XML中的存储 shopData.UpdateXMLData(savePath, "GoldCount", gold.ToString()); //清空PlayerPrefs PlayerPrefs.SetInt("GoldNum", 0); } else { //更新UI UpdateUIGold(shopData.goldCount); } SetPlayerInfo(shopData.shopList[0]); CreateAllShopUI(); }