//public static Item_Item ActiveItem; public static void SetActiveShop(Shop_Shop Shop) { if (ActiveShop != ShopData.GetData(Shop)) { ActiveShop = ShopData.GetData(Shop); } }
private void OnBuySkill(ButtonScript obj, object args, int param1, int param2) { ShopData sd = ShopData.GetData(int.Parse(obj.name)); if (sd == null) { return; } if (GamePlayer.Instance.GetIprop(PropertyType.PT_EmployeeCurrency) < sd._Price) { PopText.Instance.Show(LanguageManager.instance.GetValue("noybzx")); return; } string type = ""; if (sd._ShopPayType == ShopPayType.SPT_Diamond) { type = LanguageManager.instance.GetValue("zuanshi"); } else if (sd._ShopPayType == ShopPayType.SPT_Gold) { type = LanguageManager.instance.GetValue("jinbi"); } //else if(sd._ShopPayType == ShopPayType.SPT_EmployeeCurrency) // { // type = LanguageManager.instance.GetValue("yongbingzhixin"); //} MessageBoxUI.ShowMe(LanguageManager.instance.GetValue("shopbuyitem").Replace("{n}", sd._Name + sd._Num).Replace("{n1}", (sd._Price).ToString() + type), () => { NetConnection.Instance.shopBuyItem(int.Parse(obj.name), 1); }); }
public void OrderOk(string orderId, int shopId) { Dictionary <string, string> map; GameParam param; ShopData sData = ShopData.GetData(shopId); map = new Dictionary <string, string>(); map["Order_Id"] = orderId; map["Product_Name"] = sData == null? "": sData._Name; map["Currency_Amount"] = sData == null? "": sData._Price.ToString(); map["Currency_Type"] = "CNY"; map["Payment_Type"] = Game.getInstance().getChannelId(); map["Virtual_Currency_Amount"] = sData == null? "": sData._Num.ToString(); param = new GameParam(map); GameAnalytics.getInstance().callFuncWithParam("onChargeRequest", param); //这里统计支付完成 PopText.Instance.Show(LanguageManager.instance.GetValue("paySuccess"), PopText.WarningType.WT_Tip); param = new GameParam(orderId); GameAnalytics.getInstance().callFuncWithParam("onChargeSuccess", param); map = new Dictionary <string, string>(); map["User_Id"] = GamePlayer.Instance.InstId.ToString(); map["Order_Id"] = orderId; map["Currency_Amount"] = sData == null ? "" : sData._Price.ToString(); map["Currency_Type"] = "CNY"; map["Payment_Type"] = Game.getInstance().getChannelId(); GameAdTracking.getInstance().onPay(map); }
public ShopDataController UpdateDatas() { for (int i = 0; i < length; i++) { shopProducts[i].shopValues = shopData.GetData(i); } return(this); }
public static void PayProduct(int shopId) { ShopData sData = ShopData.GetData(shopId); if (sData == null) { ClientLog.Instance.Log(" shot id is null "); return; } Dictionary <string, string> mProductionInfo = new Dictionary <string, string>(); mProductionInfo["Product_Price"] = sData._Price.ToString(); int Server_Id = GameManager.ServId_; #if UNITY_IPHONE //GlobalValue.Get(Constant.C_IosPayServerId, out Server_Id); mProductionInfo["Product_Id"] = sData._IosShopid; mProductionInfo["Server_Id"] = Server_Id.ToString(); #elif UNITY_ANDROID mProductionInfo["Product_Id"] = shopId.ToString(); Debug.Log(" pay code : " + shopId.ToString()); mProductionInfo["Server_Id"] = Server_Id.ToString(); #endif string payDes = sData._Name; if (GlobalValue.channelID.Equals("500002")) { payDes = sData._Id.ToString(); } mProductionInfo["Product_Name"] = payDes; mProductionInfo["Product_Count"] = "1"; //sData._Num.ToString(); mProductionInfo["Role_Id"] = GamePlayer.Instance.InstId.ToString(); mProductionInfo["Role_Name"] = GamePlayer.Instance.InstName; mProductionInfo["Role_Grade"] = GamePlayer.Instance.GetIprop(PropertyType.PT_Level).ToString(); mProductionInfo["Role_Balance"] = GamePlayer.Instance.GetIprop(PropertyType.PT_MagicCurrency).ToString(); mProductionInfo["Coin_Name"] = LanguageManager.instance.GetValue(""); mProductionInfo["Coin_Rate"] = "10"; mProductionInfo["Vip_Level"] = GamePlayer.Instance.GetIprop(PropertyType.PT_VipLevel).ToString(); mProductionInfo["Server_Name"] = GameManager.ServName_; mProductionInfo["EXT"] = "pay"; List <string> idArrayList = game.GameIAP.getInstance().getPluginId(); if (idArrayList == null) { ClientLog.Instance.Log(" idArrayList is null "); return; } if (idArrayList.Count == 1) { game.GameIAP.getInstance().payForProduct(mProductionInfo); } _PayInfo = new PayInfo(); _PayInfo._ProductName = sData._Name; _PayInfo._PayPrice = sData._Price.ToString(); _PayInfo._PayVirtual = sData._Num.ToString(); }
void Start() { InitUIText(); UIManager.SetButtonEventHandler(PlusBtn.gameObject, EnumButtonEvent.OnClick, OnClickPlus, 0, 0); UIManager.SetButtonEventHandler(MinusBtn.gameObject, EnumButtonEvent.OnClick, OnClickMinus, 0, 0); UIManager.SetButtonEventHandler(DetermineBtn.gameObject, EnumButtonEvent.OnClick, OnClicketermine, 0, 0); UIManager.SetButtonEventHandler(CancelBtn.gameObject, EnumButtonEvent.OnClick, OnClickCancel, 0, 0); UIManager.Instance.LoadMoneyUI(this.gameObject); SpData = ShopData.GetData(itemId_); gameObject.transform.localPosition = new Vector3(0, 0, -2000); }
public void OpenShopUI(Shop_Shop Shop) { if (Shop != Shop_Shop.none) { ShopData newShop = ShopData.GetData(Shop); if (ActiveShop != newShop) { ActiveShop = newShop; } UI_Components.UI.SetActive(true); UI_Components.Title.GetComponentInChildren <Text>().text = ActiveShop.Name; SetStock(); } else { Debug.Log(Shop.ToString() + " has not been set"); } }
void Start() { GamePlayer.Instance.shouChongEnvet += new RequestEventHandler <bool> (OnShouChongEnvet); GamePlayer.Instance.getShouChongEnvet += new RequestEventHandler <bool> (OnGetShouChongEnvet); Item.SetActive(false); labelObj.gameObject.SetActive(false); foreach (int key in ShopData.metaData.Keys) { keys.Add(key); } for (int i = 0; i < keys.Count; i++) { ShopData sdata = ShopData.GetData(keys[i]); if (sdata._ShopType == ShopType.SIT_FirstRecharge) { shopDatas.Add(sdata); } } GlobalInstanceFunction.Instance.Invoke(InitItem, 0.1f); if (GamePlayer.Instance.isShouchong && !GamePlayer.Instance.isGetShouchong) { ChargeBtn.gameObject.SetActive(false); ReceiveBtn.gameObject.SetActive(true); } if (GamePlayer.Instance.isShouchong && GamePlayer.Instance.isGetShouchong) { labelObj.gameObject.SetActive(true); ChargeBtn.gameObject.SetActive(false); ReceiveBtn.gameObject.SetActive(false); } UIManager.SetButtonEventHandler(ChargeBtn.gameObject, EnumButtonEvent.OnClick, OnClickCharge, 0, 0); UIManager.SetButtonEventHandler(ReceiveBtn.gameObject, EnumButtonEvent.OnClick, OnClickReceive, 0, 0); }
private void RecieveServerCommand() { byte[] bytes = ReadData(sizeof(int), _networkStream); int packetSize = BitConverter.ToInt32(bytes, 0); bytes = ReadData(packetSize, _networkStream); ServerCommand command = ServerCommand.FromBytes(bytes); int eventID; int enemyID; int enemyIndex; int mapID; int mapX; int mapY; float realX; float realY; FacingDirection direction; MapData map; int projectileID; int playerID; string playerName; int itemIndex; int itemID; int count; switch (command.GetCommandType()) { case ServerCommand.CommandType.Disconnect: this.Disconnect(); Console.WriteLine("Server Disconnected"); break; case ServerCommand.CommandType.ShowMessage: if (_messageBox == null) { _messageBox = new MessageBox((string)command.GetParameter("Message"), _gameState, false); _gameState.AddControl(_messageBox); } break; case ServerCommand.CommandType.ShowOptions: if (_messageBox == null) { string message = (string)command.GetParameter("Message"); _messageBox = new MessageBox(message, _gameState, false); string[] options = ((string)command.GetParameter("Options")).Split(','); for (int i = 0; i < options.Length; i++) { _messageBox.AddOption(options[i]); } _messageBox.SetSelectedOption(0); _gameState.AddControl(_messageBox); } break; case ServerCommand.CommandType.AddMapEnemy: enemyID = (int)command.GetParameter("EnemyID"); mapID = (int)command.GetParameter("MapID"); if (_gameState.MapEntity.FindComponent <MapComponent>().GetMapInstance().GetMapPacket().MapID == mapID) { mapX = (int)command.GetParameter("MapX"); mapY = (int)command.GetParameter("MapY"); bool onBridge = (bool)command.GetParameter("OnBridge"); MapEnemy mapEnemy = new MapEnemy(enemyID, mapX, mapY, onBridge); MapComponent.Instance.AddMapEnemy(mapEnemy); } break; case ServerCommand.CommandType.UpdateMapEnemy: enemyIndex = (int)command.GetParameter("EnemyIndex"); mapID = (int)command.GetParameter("MapID"); if ((_gameState.MapEntity.FindComponent <MapComponent>()).GetMapInstance().GetMapPacket().MapID == mapID) { int HP = (int)command.GetParameter("HP"); mapX = (int)command.GetParameter("MapX"); mapY = (int)command.GetParameter("MapY"); realX = (float)command.GetParameter("RealX"); realY = (float)command.GetParameter("RealY"); direction = (FacingDirection)command.GetParameter("Direction"); bool onBridge = (bool)command.GetParameter("OnBridge"); bool dead = (bool)command.GetParameter("Dead"); MapEnemyComponent enemyComponent = MapComponent.Instance.EnemyEntites[enemyIndex].FindComponent <MapEnemyComponent>(); enemyComponent.UpdateMapEnemy(HP, mapX, mapY, realX, realY, direction, onBridge, dead); if (dead) { MapComponent.Instance.EnemyEntites[enemyIndex].Destroy(); MapComponent.Instance.EnemyEntites.RemoveAt(enemyIndex); MapComponent.Instance.GetMapInstance().RemoveMapEnemy(enemyIndex); } } break; case ServerCommand.CommandType.UpdateMapEvent: eventID = (int)command.GetParameter("EventID"); mapID = (int)command.GetParameter("MapID"); if (_gameState.MapEntity.FindComponent <MapComponent>().GetMapInstance().GetMapPacket().MapID == mapID) { mapX = (int)command.GetParameter("MapX"); mapY = (int)command.GetParameter("MapY"); realX = (float)command.GetParameter("RealX"); realY = (float)command.GetParameter("RealY"); direction = (FacingDirection)command.GetParameter("Direction"); bool onBridge = (bool)command.GetParameter("OnBridge"); map = _gameState.MapEntity.FindComponent <MapComponent>().GetMapInstance().GetMapData(); if (map != null) { map.GetMapEvent(eventID).MapX = mapX; map.GetMapEvent(eventID).MapY = mapY; map.GetMapEvent(eventID).RealX = realX; map.GetMapEvent(eventID).RealY = realY; map.GetMapEvent(eventID).EventDirection = direction; map.GetMapEvent(eventID).OnBridge = onBridge; } } break; case ServerCommand.CommandType.ChangeMapEventDirection: eventID = (int)command.GetParameter("EventID"); mapID = (int)command.GetParameter("MapID"); if (_gameState.MapEntity.FindComponent <MapComponent>().GetMapInstance().GetMapPacket().MapID == mapID) { direction = (FacingDirection)command.GetParameter("Direction"); map = _gameState.MapEntity.FindComponent <MapComponent>().GetMapInstance().GetMapData(); if (map != null) { map.GetMapEvent(eventID).EventDirection = direction; } } break; case ServerCommand.CommandType.ChangeMapEventSprite: mapID = (int)command.GetParameter("MapID"); if (_gameState.MapEntity.FindComponent <MapComponent>().GetMapInstance().GetMapPacket().MapID == mapID) { eventID = (int)command.GetParameter("EventID"); int spriteID = (int)command.GetParameter("SpriteID"); _gameState.MapEntity.FindComponent <MapComponent>().ChangeMapEventSprite(eventID, spriteID); } break; case ServerCommand.CommandType.ChangeMapEventRenderPriority: mapID = (int)command.GetParameter("MapID"); if (_gameState.MapEntity.FindComponent <MapComponent>().GetMapInstance().GetMapPacket().MapID == mapID) { eventID = (int)command.GetParameter("EventID"); RenderPriority priority = (RenderPriority)command.GetParameter("RenderPriority"); _gameState.MapEntity.FindComponent <MapComponent>().ChangeMapEventRenderPriority(eventID, priority); } break; case ServerCommand.CommandType.ChangeMapEventEnabled: mapID = (int)command.GetParameter("MapID"); if (_gameState.MapEntity.FindComponent <MapComponent>().GetMapInstance().GetMapPacket().MapID == mapID) { eventID = (int)command.GetParameter("EventID"); bool enabled = (bool)command.GetParameter("Enabled"); _gameState.MapEntity.FindComponent <MapComponent>().ChangeMapEventEnabled(eventID, enabled); } break; case ServerCommand.CommandType.AddProjectile: mapID = (int)command.GetParameter("MapID"); if (_gameState.MapEntity.FindComponent <MapComponent>().GetMapInstance().GetMapPacket().MapID == mapID) { { int dataID = (int)command.GetParameter("DataID"); realX = (float)command.GetParameter("RealX"); realY = (float)command.GetParameter("RealY"); direction = (FacingDirection)command.GetParameter("Direction"); bool onBridge = (bool)command.GetParameter("OnBridge"); MapProjectile projectile = new MapProjectile(dataID, CharacterType.Player, -1, new Vector2(realX, realY), direction); projectile.OnBridge = onBridge; MapComponent.Instance.AddMapProjectile(projectile); } } break; case ServerCommand.CommandType.UpdateProjectile: mapID = (int)command.GetParameter("MapID"); if (_gameState.MapEntity.FindComponent <MapComponent>().GetMapInstance().GetMapPacket().MapID == mapID) { projectileID = (int)command.GetParameter("ProjectileID"); if (projectileID < MapComponent.Instance.ProjectileEntites.Count) { realX = (float)command.GetParameter("RealX"); realY = (float)command.GetParameter("RealY"); bool onBridge = (bool)command.GetParameter("OnBridge"); bool destroyed = (bool)command.GetParameter("Destroyed"); ProjectileComponent component = MapComponent.Instance.ProjectileEntites[projectileID].FindComponent <ProjectileComponent>(); component.SetRealPosition(realX, realY); component.SetOnBridge(onBridge); if (destroyed) { MapComponent.Instance.ProjectileEntites[projectileID].Destroy(); MapComponent.Instance.ProjectileEntites.RemoveAt(projectileID); MapComponent.Instance.GetMapInstance().RemoveMapProjectile(projectileID); } } } break; case ServerCommand.CommandType.AddMapItem: mapID = (int)command.GetParameter("MapID"); MapComponent mapComponent = _gameState.MapEntity.FindComponent <MapComponent>(); if (mapComponent.GetMapInstance().GetMapPacket().MapID == mapID) { itemID = (int)command.GetParameter("ItemID"); count = (int)command.GetParameter("Count"); mapX = (int)command.GetParameter("MapX"); mapY = (int)command.GetParameter("MapY"); playerID = (int)command.GetParameter("PlayerID"); bool onBridge = (bool)command.GetParameter("OnBridge"); MapItem mapItem = new MapItem(itemID, count, mapX, mapY, playerID, onBridge); MapComponent.Instance.AddMapItem(mapItem); } break; case ServerCommand.CommandType.RemoveMapItem: mapID = (int)command.GetParameter("MapID"); if (_gameState.MapEntity.FindComponent <MapComponent>().GetMapInstance().GetMapPacket().MapID == mapID) { itemIndex = (int)command.GetParameter("ItemIndex"); if (itemIndex < MapComponent.Instance.MapItemEntities.Count) { MapComponent.Instance.MapItemEntities[itemIndex].Destroy(); MapComponent.Instance.MapItemEntities.RemoveAt(itemIndex); MapComponent.Instance.GetMapInstance().RemoveMapItem(itemIndex); } } break; case ServerCommand.CommandType.UpdateMapItem: mapID = (int)command.GetParameter("MapID"); if (_gameState.MapEntity.FindComponent <MapComponent>().GetMapInstance().GetMapPacket().MapID == mapID) { itemIndex = (int)command.GetParameter("ItemIndex"); if (itemIndex < MapComponent.Instance.MapItemEntities.Count) { playerID = (int)command.GetParameter("PlayerID"); count = (int)command.GetParameter("Count"); MapComponent.Instance.MapItemEntities[itemIndex].FindComponent <MapItemComponent>().GetMapItem().PlayerID = playerID; MapComponent.Instance.MapItemEntities[itemIndex].FindComponent <MapItemComponent>().GetMapItem().Count = count; } } break; case ServerCommand.CommandType.ShowShop: int shopID = (int)command.GetParameter("ShopID"); ShopData data = ShopData.GetData(shopID); if (data != null) { if (InventoryPanel.Instance == null) { GameState.Instance.ToggleInventory(); } _gameState.AddControl(new GUI.ShopPanel(_gameState, data)); } else { AddClientCommand(new ClientCommand(ClientCommand.CommandType.CloseShop)); } break; case ServerCommand.CommandType.TradeRequest: playerID = (int)command.GetParameter("PlayerID"); playerName = (string)command.GetParameter("PlayerName"); MessagePanel.Instance.AddMessage(playerName + " would like to trade."); break; case ServerCommand.CommandType.StartTrade: playerID = (int)command.GetParameter("PlayerID"); playerName = (string)command.GetParameter("PlayerName"); if (InventoryPanel.Instance == null) { GameState.Instance.ToggleInventory(); } _gameState.AddControl(new GUI.TradePanel(_gameState, playerID, playerName)); break; case ServerCommand.CommandType.AcceptTrade: if (TradePanel.Instance != null) { TradePanel.Instance.TradeRequest.TradeOffer2.Accepted = true; } break; case ServerCommand.CommandType.EndTrade: if (TradePanel.Instance != null) { TradePanel.Instance.Close(); } break; case ServerCommand.CommandType.AddTradeItem: itemID = (int)command.GetParameter("ItemID"); count = (int)command.GetParameter("Count"); if (TradePanel.Instance != null) { TradePanel.Instance.TradeRequest.TradeOffer2.AddItem(itemID, count); TradePanel.Instance.TradeRequest.TradeOffer1.Accepted = false; TradePanel.Instance.TradeRequest.TradeOffer2.Accepted = false; } break; case ServerCommand.CommandType.RemoveTradeItem: itemIndex = (int)command.GetParameter("ItemIndex"); count = (int)command.GetParameter("Count"); if (TradePanel.Instance != null) { TradePanel.Instance.TradeRequest.TradeOffer2.RemoveItem(itemIndex, count); TradePanel.Instance.TradeRequest.TradeOffer1.Accepted = false; TradePanel.Instance.TradeRequest.TradeOffer2.Accepted = false; } break; case ServerCommand.CommandType.CantTrade: if (TradePanel.Instance != null) { TradePanel.Instance.TradeRequest.TradeOffer1.Accepted = false; TradePanel.Instance.TradeRequest.TradeOffer2.Accepted = false; } break; case ServerCommand.CommandType.OpenBank: if (InventoryPanel.Instance == null) { GameState.Instance.ToggleInventory(); } _gameState.AddControl(new BankPanel(_gameState)); break; case ServerCommand.CommandType.ShowWorkbench: int workbenchID = (int)command.GetParameter("WorkbenchID"); if (InventoryPanel.Instance == null) { GameState.Instance.ToggleInventory(); } _gameState.AddControl(new GUI.WorkbenchPanel(_gameState, workbenchID)); break; } }