public void Resume()
 {
     is_Paused      = false;
     Time.timeScale = 1;
     Pause_Buttons.SetActive(false);
     Shoot_Button.SetActive(true);
 }
 public void Retry()
 {
     Time.timeScale     = 1;
     my_UIM.ActualScore = 0;
     my_UIM.score.text  = "" + 0;
     my_UIM.time        = my_UIM.startTime;
     my_UIM.t           = my_UIM.time * 60;
     Pause_Buttons.SetActive(false);
     End_Buttons.SetActive(false);
     Timer.SetActive(true);
     Pause_Icon.SetActive(true);
     Shoot_Button.SetActive(true);
     my_UIM.score.color              = Color.black;;
     my_UIM.score.fontSize           = 95;
     my_UIM.scoreOutline.effectColor = Color.white;
     for (int i = 0; i < BD_Cibles.Length; i++)
     {
         BD_Cibles[i].SetActive(false);
     }
     for (int i = 0; i < Angry_Cibles.Length; i++)
     {
         Debug.Log("angry_returns");
         Angry_Cibles[i].SetActive(false);
     }
 }
 public void PauseGame()
 {
     is_Paused      = true;
     Time.timeScale = 0;
     Pause_Buttons.SetActive(true);
     Shoot_Button.SetActive(false);
 }
Esempio n. 4
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 public void Timeout()
 {
     my_SM.TimeOut_Sarbacane();
     Time.timeScale = 0;
     TimerText.text = "0:0";
     Endgame_Button.SetActive(true);
     Timer_Button.SetActive(false);
     Pause_Button.SetActive(false);
     t = 0;
     Shoot_Button.SetActive(false);
 }