public void Resume() { is_Paused = false; Time.timeScale = 1; Pause_Buttons.SetActive(false); Shoot_Button.SetActive(true); }
public void Retry() { Time.timeScale = 1; my_UIM.ActualScore = 0; my_UIM.score.text = "" + 0; my_UIM.time = my_UIM.startTime; my_UIM.t = my_UIM.time * 60; Pause_Buttons.SetActive(false); End_Buttons.SetActive(false); Timer.SetActive(true); Pause_Icon.SetActive(true); Shoot_Button.SetActive(true); my_UIM.score.color = Color.black;; my_UIM.score.fontSize = 95; my_UIM.scoreOutline.effectColor = Color.white; for (int i = 0; i < BD_Cibles.Length; i++) { BD_Cibles[i].SetActive(false); } for (int i = 0; i < Angry_Cibles.Length; i++) { Debug.Log("angry_returns"); Angry_Cibles[i].SetActive(false); } }
public void PauseGame() { is_Paused = true; Time.timeScale = 0; Pause_Buttons.SetActive(true); Shoot_Button.SetActive(false); }
public void Timeout() { my_SM.TimeOut_Sarbacane(); Time.timeScale = 0; TimerText.text = "0:0"; Endgame_Button.SetActive(true); Timer_Button.SetActive(false); Pause_Button.SetActive(false); t = 0; Shoot_Button.SetActive(false); }