private void RenderShipPreview(ShipFactory factory) { if (!SetPreviews(PreviewType.Ingame, factory)) { return; } if (factory == null) { return; } var manager = _ingamePreview.Manager; var entity = factory.Sample(manager, Factions.Player1, FarPosition.Zero, null); if (entity > 0) { manager.AddComponent <ShieldEnergyStatusEffect>(entity); } }