public void AddShip_ShouldAddAShip() { var board = new Board(10); var ship = ShipFactory.NewBatteship(); var coordinate = new Coordinate(3, 3); var result = board.AddShip(ship, coordinate, Direction.Horizontal); Assert.IsTrue(result); }
public void AddShip_ShouldNotAdd_IfShipFallsOutsideBoundary() { var board = new Board(10); var ship = ShipFactory.NewBatteship(); var coordinate = new Coordinate(0, 9); var result = board.AddShip(ship, coordinate, Direction.Horizontal); Assert.IsFalse(result); }
public void TakeAttack_ShouldReturnHit_IfHit() { //arrange var board = new Board(10); var ship = ShipFactory.NewBatteship(); var coordinate = new Coordinate(5, 1); board.AddShip(ship, coordinate, Direction.Horizontal); //act var result = board.TakeAttack(new Coordinate(5, 3)); //assert Assert.IsTrue(result.IsHit); }
public void AddShip_ShouldNotAdd_IfSpotIsNotEmpty() { //arrange var board = new Board(10); var ship = ShipFactory.NewBatteship(); var coordinate = new Coordinate(5, 1); var result = board.AddShip(ship, coordinate); //act ship = ShipFactory.NewBatteship(); coordinate = new Coordinate(3, 1); result = board.AddShip(ship, coordinate); //assert Assert.IsFalse(result); }